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  #1  
Old July 2nd, 2001, 11:27 AM

TaeraRepublic TaeraRepublic is offline
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Default Re: Any progress on TCP/IP connection.

If it'd be possible to include tectical combat to a multiplayer game, it'd be GREAT.

But yet, due to that i know that all PBEM games are using strategical-only, and i myself use tactical only when i REALY need to win (im talking about single-games)

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  #2  
Old July 2nd, 2001, 05:42 PM

Yojinbo Yojinbo is offline
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Default Re: Any progress on TCP/IP connection.

If anyone is going to "bodyguard" Aaron it should be me....

Seriously, I don't mean to imply that TCP/IP and or tactical combat would be easy in any way. In fact, the proposition of retrofitting a non-networked application with multiplayer TCP/IP seems daunting. I find the file sharing PBEM options to be quite ingenious (reminds me of Spaceward Ho!) and workable - minus tactical.

I would be willing to wait for SE5 and fork over some more money for true multi. This is MM's decision, all I can do is make my will known.

But when that glorious day arrives I do want tactical combat. I know this would slow down play. The first turn-based multiplayer game I ever played (Robosport) addressed this with time limits on orders (OK, RS was simultaneous execution, not sequential turn based - but if you remember that game you're almost too old to still play PC games). Time limits would in a way reflect the increased difficulty of managing a larger fleet...
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Old July 3rd, 2001, 02:24 AM

Gera Gera is offline
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Default Re: Any progress on TCP/IP connection.

Spaceward Ho! was retrofitted with non-PBEM multiplayer (IPX and direct modem; don't remember for sure about TCP) in the Last Version with very little change to the basic game play. It worked very well from what I remember.

Yonkyu and I do remember Robosport. We had been playing multiplayer games for a while before it came out, and we will not be too old to play computer games for many years, yet to come! Robosport was an excellent game, but time constraints would not work well with SE4 unless the basic structure of the game was changed to make micromanagement less necessary.
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