.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old November 8th, 2004, 09:37 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: Tweaking the Life Draining Weapons

Sounds like a pretty good idea. A curse would effectively limit the lifetime of the SC since it would be getting battle afflictions on a pretty regular basis. But perhaps it would just lead to players summoning up another Bane Lord to replace the current one when he wears out and just swap equipment.

Really lifedrain either needs to drain hp, or fatigue, but *not both*. But I dont think that is possible without a patch.
Reply With Quote
  #2  
Old November 8th, 2004, 09:51 PM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: Tweaking the Life Draining Weapons

I think that the only change that might be needed would be to make them a bit more expensive. Make wraith swords require D3 and 20 death gems to build. That would be too expensive for use on fragile chassis like bane lords, but still viable on your valuable units. It would also make both skull banners and skullfaces better investments, since you'd have to decide between getting the drain life spell, raise skeletons, or a lifedrain weapon.

Hell swords might be better if they required B2F1, or something similar but not B3, as they should be effectively less expensive than wraith swords.

Blood thorns are only useful weapons because they get put on high strength units, and without them, shields will be very rare on most combatants. Decrease their damage to 1 or 0, and move their attack and defense to around 0 to -1 and you'd have a much more specialized weapon.
Reply With Quote
  #3  
Old November 8th, 2004, 10:17 PM
Reverend Zombie's Avatar

Reverend Zombie Reverend Zombie is offline
Lieutenant Colonel
 
Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
Thanked 0 Times in 0 Posts
Reverend Zombie is on a distinguished road
Default Re: Tweaking the Life Draining Weapons

Quote:
Ironhawk said:
Sounds like a pretty good idea. A curse would effectively limit the lifetime of the SC since it would be getting battle afflictions on a pretty regular basis. But perhaps it would just lead to players summoning up another Bane Lord to replace the current one when he wears out and just swap equipment.

Curse also prevents the unit from getting rid of the equipment, too.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...

Reply With Quote
  #4  
Old November 8th, 2004, 11:04 PM

Yvelina Yvelina is offline
Corporal
 
Join Date: May 2004
Location: Strasbourg, France
Posts: 170
Thanks: 0
Thanked 0 Times in 0 Posts
Yvelina is on a distinguished road
Default Re: Tweaking the Life Draining Weapons

The curse is a bit too harsh, and anti-intuitive. A weapon that heals you should not make you more vulnerable. Horror mark is better - usually horror marks are aquired by using very evil or highly magical equipment...

What I would like best is to have weapons that heal you, but do nothing about fatigue - yours, or the enemy's.
__________________
Wrath them 'till they glow, and arrow them in the dark.
Reply With Quote
  #5  
Old November 8th, 2004, 11:20 PM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: Tweaking the Life Draining Weapons

Quote:
Yvelina said:
What I would like best is to have weapons that heal you, but do nothing about fatigue - yours, or the enemy's.
The problem with this is that the fatigue model is far too granular. A titan with a strength of 30+ gets tired just as quickly, if not more so, than a human with a strength of 10. As there are no suitable reinvigoration items to offset the amount of fatigue that combat produces, the role of all but undead SCs is completely removed without the presence of fatigue restoration via lifedrain.
Reply With Quote
  #6  
Old November 8th, 2004, 11:52 PM

alexti alexti is offline
First Lieutenant
 
Join Date: Dec 2003
Location: Calgary, Canada
Posts: 762
Thanks: 0
Thanked 0 Times in 0 Posts
alexti is on a distinguished road
Default Re: Tweaking the Life Draining Weapons

Quote:
Graeme Dice said:
Quote:
Yvelina said:
What I would like best is to have weapons that heal you, but do nothing about fatigue - yours, or the enemy's.
The problem with this is that the fatigue model is far too granular. A titan with a strength of 30+ gets tired just as quickly, if not more so, than a human with a strength of 10. As there are no suitable reinvigoration items to offset the amount of fatigue that combat produces, the role of all but undead SCs is completely removed without the presence of fatigue restoration via lifedrain.
I suppose one or 2 relief casters should handle fatigue problem. And considering that it's somewhat risky to go into serious battle without relief support anyway, it doesn't seem to be a big restriction. Non-undead SC may become less useful in the earlier part of the game, before GR, but if at that stage the intention is to raid enemy lands, they'd still do fine vs PD.

So the only significant effect of non-fatigue draining would be on combat pretenders who will lose ability to take 80+ indy provinces with ease. Whether it is good or not I don't know.
Reply With Quote
  #7  
Old November 9th, 2004, 12:22 AM
Cainehill's Avatar

Cainehill Cainehill is offline
Lieutenant General
 
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
Cainehill is on a distinguished road
Default Re: Tweaking the Life Draining Weapons

Heh. Relief casters can be vicious. Got thumped by an army of clockwork horrors and vine ogres mostly when playing carrion woods. I figured - clockwork horrors, they'll stop moving real fast, even the vine ogres will run down. Even with the soulstone of the wolves bringing in extra troops each turn, my clock was cleaned (pun intended).

Relief kept restoring the clockwork horrors, and restoring the fatigue my carrion inflicted. Of course - if my SCish Banelord hadn't kept running from top to bottom of the battlefield without attacking anything, it might have turned the tide, but....
__________________
Wormwood and wine, and the bitter taste of ashes.
Reply With Quote
  #8  
Old November 8th, 2004, 11:44 PM

alexti alexti is offline
First Lieutenant
 
Join Date: Dec 2003
Location: Calgary, Canada
Posts: 762
Thanks: 0
Thanked 0 Times in 0 Posts
alexti is on a distinguished road
Default Re: Tweaking the Life Draining Weapons

Quote:
Reverend Zombie said:
Curse also prevents the unit from getting rid of the equipment, too.
There're 2 kind of curses: cursed item, which can not be removed and cursed unit, which is unlucky. I don't think they're related.
Reply With Quote
  #9  
Old November 8th, 2004, 11:47 PM

alexti alexti is offline
First Lieutenant
 
Join Date: Dec 2003
Location: Calgary, Canada
Posts: 762
Thanks: 0
Thanked 0 Times in 0 Posts
alexti is on a distinguished road
Default Re: Tweaking the Life Draining Weapons

Quote:
Ironhawk said:
Sounds like a pretty good idea. A curse would effectively limit the lifetime of the SC since it would be getting battle afflictions on a pretty regular basis.
I consider that cursed is a normal state of SC. It's so easy to curse SC and so hard to avoid it that any opponent will start from cursing your SCs, so in this sense items that gives the curse wouldn't have much effect (unless curse is cumulative)
Reply With Quote
  #10  
Old November 9th, 2004, 12:49 AM
Reverend Zombie's Avatar

Reverend Zombie Reverend Zombie is offline
Lieutenant Colonel
 
Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
Thanked 0 Times in 0 Posts
Reverend Zombie is on a distinguished road
Default Re: Tweaking the Life Draining Weapons

Quote:
alexti said:
Quote:
Ironhawk said:
Sounds like a pretty good idea. A curse would effectively limit the lifetime of the SC since it would be getting battle afflictions on a pretty regular basis.
I consider that cursed is a normal state of SC. It's so easy to curse SC and so hard to avoid it that any opponent will start from cursing your SCs, so in this sense items that gives the curse wouldn't have much effect (unless curse is cumulative)
I was thinking about cursing the items more for the effect of not being able to get rid of them, than the actual curse-affliction dynamic. I agree with Alexti that many SCs will get cursed sooner or later.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...

Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:02 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.