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November 8th, 2004, 09:37 PM
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General
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Join Date: May 2004
Location: Seattle, WA
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Re: Tweaking the Life Draining Weapons
Sounds like a pretty good idea. A curse would effectively limit the lifetime of the SC since it would be getting battle afflictions on a pretty regular basis. But perhaps it would just lead to players summoning up another Bane Lord to replace the current one when he wears out and just swap equipment.
Really lifedrain either needs to drain hp, or fatigue, but *not both*. But I dont think that is possible without a patch.
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November 8th, 2004, 09:51 PM
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General
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Re: Tweaking the Life Draining Weapons
I think that the only change that might be needed would be to make them a bit more expensive. Make wraith swords require D3 and 20 death gems to build. That would be too expensive for use on fragile chassis like bane lords, but still viable on your valuable units. It would also make both skull banners and skullfaces better investments, since you'd have to decide between getting the drain life spell, raise skeletons, or a lifedrain weapon.
Hell swords might be better if they required B2F1, or something similar but not B3, as they should be effectively less expensive than wraith swords.
Blood thorns are only useful weapons because they get put on high strength units, and without them, shields will be very rare on most combatants. Decrease their damage to 1 or 0, and move their attack and defense to around 0 to -1 and you'd have a much more specialized weapon.
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November 8th, 2004, 10:17 PM
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Lieutenant Colonel
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Re: Tweaking the Life Draining Weapons
Quote:
Ironhawk said:
Sounds like a pretty good idea. A curse would effectively limit the lifetime of the SC since it would be getting battle afflictions on a pretty regular basis. But perhaps it would just lead to players summoning up another Bane Lord to replace the current one when he wears out and just swap equipment.
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Curse also prevents the unit from getting rid of the equipment, too. 
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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November 8th, 2004, 11:04 PM
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Corporal
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Join Date: May 2004
Location: Strasbourg, France
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Re: Tweaking the Life Draining Weapons
The curse is a bit too harsh, and anti-intuitive. A weapon that heals you should not make you more vulnerable. Horror mark is better - usually horror marks are aquired by using very evil or highly magical equipment...
What I would like best is to have weapons that heal you, but do nothing about fatigue - yours, or the enemy's.
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Wrath them 'till they glow, and arrow them in the dark.
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November 8th, 2004, 11:20 PM
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General
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Re: Tweaking the Life Draining Weapons
Quote:
Yvelina said:
What I would like best is to have weapons that heal you, but do nothing about fatigue - yours, or the enemy's.
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The problem with this is that the fatigue model is far too granular. A titan with a strength of 30+ gets tired just as quickly, if not more so, than a human with a strength of 10. As there are no suitable reinvigoration items to offset the amount of fatigue that combat produces, the role of all but undead SCs is completely removed without the presence of fatigue restoration via lifedrain.
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November 8th, 2004, 11:52 PM
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First Lieutenant
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Join Date: Dec 2003
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Re: Tweaking the Life Draining Weapons
Quote:
Graeme Dice said:
Quote:
Yvelina said:
What I would like best is to have weapons that heal you, but do nothing about fatigue - yours, or the enemy's.
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The problem with this is that the fatigue model is far too granular. A titan with a strength of 30+ gets tired just as quickly, if not more so, than a human with a strength of 10. As there are no suitable reinvigoration items to offset the amount of fatigue that combat produces, the role of all but undead SCs is completely removed without the presence of fatigue restoration via lifedrain.
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I suppose one or 2 relief casters should handle fatigue problem. And considering that it's somewhat risky to go into serious battle without relief support anyway, it doesn't seem to be a big restriction. Non-undead SC may become less useful in the earlier part of the game, before GR, but if at that stage the intention is to raid enemy lands, they'd still do fine vs PD.
So the only significant effect of non-fatigue draining would be on combat pretenders who will lose ability to take 80+ indy provinces with ease. Whether it is good or not I don't know.
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November 9th, 2004, 12:22 AM
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Lieutenant General
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Re: Tweaking the Life Draining Weapons
Heh. Relief casters can be vicious. Got thumped by an army of clockwork horrors and vine ogres mostly when playing carrion woods. I figured - clockwork horrors, they'll stop moving real fast, even the vine ogres will run down. Even with the soulstone of the wolves bringing in extra troops each turn, my clock was cleaned (pun intended).
Relief kept restoring the clockwork horrors, and restoring the fatigue my carrion inflicted. Of course - if my SCish Banelord hadn't kept running from top to bottom of the battlefield without attacking anything, it might have turned the tide, but....
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Wormwood and wine, and the bitter taste of ashes.
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November 8th, 2004, 11:44 PM
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First Lieutenant
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Re: Tweaking the Life Draining Weapons
Quote:
Reverend Zombie said:
Curse also prevents the unit from getting rid of the equipment, too.
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There're 2 kind of curses: cursed item, which can not be removed and cursed unit, which is unlucky. I don't think they're related.
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November 8th, 2004, 11:47 PM
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First Lieutenant
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Join Date: Dec 2003
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Re: Tweaking the Life Draining Weapons
Quote:
Ironhawk said:
Sounds like a pretty good idea. A curse would effectively limit the lifetime of the SC since it would be getting battle afflictions on a pretty regular basis.
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I consider that cursed is a normal state of SC. It's so easy to curse SC and so hard to avoid it that any opponent will start from cursing your SCs, so in this sense items that gives the curse wouldn't have much effect (unless curse is cumulative)
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November 9th, 2004, 12:49 AM
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Lieutenant Colonel
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Join Date: Feb 2004
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Re: Tweaking the Life Draining Weapons
Quote:
alexti said:
Quote:
Ironhawk said:
Sounds like a pretty good idea. A curse would effectively limit the lifetime of the SC since it would be getting battle afflictions on a pretty regular basis.
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I consider that cursed is a normal state of SC. It's so easy to curse SC and so hard to avoid it that any opponent will start from cursing your SCs, so in this sense items that gives the curse wouldn't have much effect (unless curse is cumulative)
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I was thinking about cursing the items more for the effect of not being able to get rid of them, than the actual curse-affliction dynamic. I agree with Alexti that many SCs will get cursed sooner or later.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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