.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Scenarios, Maps & Mods

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #5  
Old November 9th, 2004, 08:15 AM
Arralen's Avatar

Arralen Arralen is offline
Major General
 
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
Arralen is on a distinguished road
Default Re: Disabling sages?

So the mod file would look like this:

#modname "<name>"
#description "<piece of text>"
-- #icon “<image.tga>”
#Version 0.01
#domVersion 2.14

#selectmonster 478
#clearspec
#researchbonus <value>
-- sage has <value>=4
#end


But if #clearspec doesn't work for clearing the research bonus, you'll have to use #clear instead and rebuild the 'monster', setting all values from strength to leadership. Don't have the time to test it now.

By the way, why not simply start a MP game with "non-standard" settings? I for myself prefer around 12 prov./player, indies 7..9, sites 40 or less and very difficult research atm. . Makes for a much more interesting game IMHO.
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:19 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.