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Old November 9th, 2004, 02:06 PM
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Endoperez Endoperez is offline
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Default Re: Mod thought: Muspellheim and Tang

Unfortunately, Ulm is one of the nations that can't be fully changed. Even if one just took away all the original units of the replaced nation, were able to change the starting sites and added Ulmish units (by id number) to recruit and provincial defense lists second Ulm couldn't have their special Fort resource bonus.

For this to be really worth the effort we (= I, hint hint ) would need a program that chooses the starting provinces of the nations by scanning the .map file and clears those provinces, adds a fort of the right type into it, adds special magic sites and new national starting units as well as the right pretender to it (some might not be needed, though). If that program would be made it would be great if you also were able to make .pr files which would contain province info. It would have terrain needed for the province (eg. forest for druids), rarity, defenders by Dominions name/id and numbers in correspondance to each other/changable variable similar to Dominion's indep. power. Also commander orders and rarity.

Program could be used to create a new, modified .map file in which the provinces would be hardcoded to whatever the program had randomized. Each run of the program would make different maps, even with the same choices and files.

This would make it easy to add quite spesial provinces, eg. "Dragonspine Mountains" defended by Beast Trainer in command of some fire drakes, Abysian Infantries and Humanbreds. There would always be two times as many Humanbreds as Abysians and Drakes together, so their numbers would be 1, 1/4 and 1/4 or something similar. There would always be a Volcano in this Common Unique province, so the map randomiser program would only put one of these in the map, but it would be somewhere almost always.

I'm sure Gandalf atleast would appreciate a tool like this... Great fun for all the members of the Random Map Cult.

This would allow some special games like Ice Age in which you have to liberate the provinces from vicious Beasts before you would be able to recruit whatever happened to live there. I haven't started modding any of the nations (Tribes of the Wolf, the Bear, the Horse, the Snake and the Eagle, Great Empire before its fall, water-powered Caelum before Raptors left, Abysia at the time Humanbred were first created (Crossbreeding variant)... dreams, dreams ) I have had in my mind since summer, but if someone makes the program I promise to consider it...
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