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Old July 1st, 2001, 04:05 AM

Sinapus Sinapus is offline
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Default Re: Population modifier idea -- penalty for low population

quote:
Originally posted by Q:
Sinapus I like your idea and think it will be very nice for a game with human players only. However Baron has made an important point: the AI will have a major problem with it, as the population minister is not very efficient.


Actually, since the AI usually puts a cargo module on each colony ship, it won't be as affected. It will only suffer at 70% on the first turn, then go up to 80% on the next turn and steadily grow for awhile.

If you mean bombardments or that annoying cosmic firestorm that hits from time to time, you are probably right. As it is, in a game I'm playing all the AIs seem to be doing fine so far in a High Difficulty, no bonus game.


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  #2  
Old July 1st, 2001, 10:30 AM

Trachmyr Trachmyr is offline
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Default Re: Population modifier idea -- penalty for low population

One BIG problem with using "negative" modifiers for low population: The modifiers for happiness and racial traits are cummalitive! That means if you have only a 10% production rate, and are sufferring -20% due to unhappiness and another -10% due to racial traits... you'll be producing at -20%, that means the more facilities you have the greater it will COST you. I tried this, but had to alter the values to make sure that the combintaion of lowest Population modifer + worst happiness penalty + lowest Racial trait = 0%
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