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  #1  
Old June 30th, 2001, 04:19 AM
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Default Re: Hey, waitaminute...

I honestly don't know. I would have just GLASSED the world for being erogant enought to think that they could rule themselves better than I.

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  #2  
Old June 30th, 2001, 04:27 AM

Sinapus Sinapus is offline
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Default Re: Hey, waitaminute...

Maybe the cargo limit is like the minefield/satellite limit. You can go over, but only in one big grouping. I get a few minefields w/about 204-207 mines from time to time. Of course, they get worn down eventually.

Yes, I raised it to 200. Actually, I'm thinking of giving all the races that don't have their own construction_facilities and construction_vehicles files the ones the Pyrochette race uses since they build TONS of mines and the minelayers to deploy them too.
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  #3  
Old June 30th, 2001, 05:13 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: Hey, waitaminute...

The minefield "over-run" is a known bug. If you have less then the limit in a given sector, then the next 'deployment' will be accepted no matter how many are dropped. Maybe this will be addressed in a future patch.

The troops over-capacity during an assault is frankly an unavoidable 'feature'. Think about it. If you enforced the cargo limits during combat, all you'd have to do to prevent ground assault is fill your planet up with units. How would you take even a tiny planet by ground assault if its cargo was filled with defending troops? Yeah, cargo can be destroyed by bombardment during combat, but still it's not remotely fair to the attacker to restrict the number of attacking troops to available cargo space on the planet. I noticed this a long time ago, and mentioned it in the beta forums, but didn't see any other solution then and still don't see any other solution now.

[This message has been edited by Baron Munchausen (edited 30 June 2001).]
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  #4  
Old June 30th, 2001, 06:38 PM
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Default Re: Hey, waitaminute...

*shrug*

Surviving assault infantry (or maybe just the 'excess') could auto-return to their transports after the combat ends, perhaps. That would avoid most exploits (although I'm not sure that there ARE any, given that overflowing troops are still highly vulnerable to attack ships...).

I don't know what would have happened if I'd left them there for a turn (popped 'em back on the transport manually immediately afterwards), but probably nada.

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  #5  
Old June 30th, 2001, 09:07 PM
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Default Re: Hey, waitaminute...

SEIII was the same way. The normal cargo limits don't apply during assauult. However in SEIII if you left more troops on the planet than it could normally hold, the population immediatly went to rioting. I miss that.

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  #6  
Old June 30th, 2001, 10:15 PM

Markavian Markavian is offline
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Default Re: Hey, waitaminute...

Yeha, I remember that! Pitty they removed it for SE4,#


I still remove excess troops from captured colonies, keeping some down just as a defence. You often don't need the full amount to still be sucessful/without casulties.
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  #7  
Old July 1st, 2001, 08:44 AM
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Default Re: Hey, waitaminute...

Sometimes I wish there was a toggle that determined whether or not your troops are left on the planet after the battle. It's kinda frustrating when you move your fleet to another planet and begin the ground assault only to find you have no troops on your transport ship!

Does anyone know if this other bug has been fixed yet?

One time, I put a cargo component or two on all my ships and loaded each one with troops. Then, I attacked a planet with 10 battlecruisers carrying some odd number of troops. Here is how the battle went:

Ship 1's troops land on the planet. The odds are 10 troops to 20 militia. They beat down the militia to 10 but all die in the battle.

Ship 2's troops land on the planet. The odds are 10 troops to 20 militia. They beat down the militia to 10 but all die in the battle.

Ship 3's troops....

Well, you get the idea. For some reason, the game treated each ground assault independently and reset the defender count.

Nowadays, it's just so much easier to glass the planet. So, I haven't gone back and tested that.
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