|
|
|
 |

November 9th, 2004, 06:28 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Map Making Questions
Quote:
Arralen said:
I guess it works like this:
If site: Check what site. Random.
If site not possible: Reroll.
If site unique and already in the game: Reroll.
If site possible and rare: Reroll once.
|
This looks like it answers something I have wondered. If a province has a chance for 4 sites, and you are especially eager to find a castle or a blood summoning site, then you increase your chances if you do an earth site-search spell, then next round a blood site-search spell, and THEN let your rainbow mage check it. Checking with an air/water/nature mage first might "use up" your chances for a site there.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|

November 9th, 2004, 06:39 PM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Map Making Questions
I thought sites are created at the beginning of the game... How else could Well of Pestilence provinces have Death scale even if you have Growth?
|

November 9th, 2004, 06:53 PM
|
 |
General
|
|
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
|
|
Re: Map Making Questions
correct
|

November 9th, 2004, 08:24 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Map Making Questions
Ahhh so it runs thru that routine when it creates the game? Good.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|

November 10th, 2004, 06:10 AM
|
Private
|
|
Join Date: Nov 2003
Location: Helsinki, Finland
Posts: 44
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Map Making Questions
Thanks for the responses everybody. However, I still am not clear on the pop thing. So, lets say a that a province has x population if it is plains, 1.5x if it is farm lands. How much does it have if it is both? 1, 1,5 or something in between?
K.
__________________
Mental health is an extremely serious issue, which, if not detected and treated early on, will drive you mad.
|

November 10th, 2004, 06:40 AM
|
 |
Major General
|
|
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
|
|
Re: Map Making Questions
"farm" means (IIRC) 1,5x pop, 0,5x ressources. "Plains" is just that - plain - it's the base for everything else, you can't have "Plains & Farmland".
All terrain modifiers add up, though. (Or mayb they even multiply. I'll have to do all the number checking some day, unless the devs tell us). That means, creating a province that is both farm land and mountain does not make any sense, as the boni cancel each other out (mostly. In fact, I found this combo to suck most - no pop, but no ressources either.)
So I recommend for mapmakers is to use special terrain and "small" provinces sparingly. Going overboard with these will result in a map that lets everyone move only 1 prov/turn everywhere - with 'armies' not bigger than 50 Inf because there isn't either sufficient money nor supplies for more units.
Do not draw provinces first, and then check what terrain they have ("ok - it's mountains to the left, tick it, grass in the north, tick it, it's small, ok, oh, and here's a swamp, just another tick in the editor .."). Draw your map, then place the borders at the edges of terrain features (as it's done with the original Illwinter maps).
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
|

November 10th, 2004, 07:45 AM
|
Private
|
|
Join Date: Nov 2003
Location: Helsinki, Finland
Posts: 44
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Map Making Questions
Quote:
Arralen said:
"farm" means (IIRC) 1,5x pop, 0,5x ressources. "Plains" is just that - plain - it's the base for everything else, you can't have "Plains & Farmland".
|
Right, poor example, however the other terrain types are stackable. You can have a "mountain forest waste swamp with fresh water" province.
Quote:
All terrain modifiers add up, though. (Or mayb they even multiply. I'll have to do all the number checking some day, unless the devs tell us). That means, creating a province that is both farm land and mountain does not make any sense, as the boni cancel each other out (mostly. In fact, I found this combo to suck most - no pop, but no ressources either.)
|
This is what I was asking. If the site frequency is always the best of the terrain types, I was wondering how population is determined.
Quote:
So I recommend for mapmakers is to use special terrain and "small" provinces sparingly. Going overboard with these will result in a map that lets everyone move only 1 prov/turn everywhere - with 'armies' not bigger than 50 Inf because there isn't either sufficient money nor supplies for more units.
Do not draw provinces first, and then check what terrain they have ("ok - it's mountains to the left, tick it, grass in the north, tick it, it's small, ok, oh, and here's a swamp, just another tick in the editor .."). Draw your map, then place the borders at the edges of terrain features (as it's done with the original Illwinter maps).
|
Well what I did was first draw the general contours of the terrain an terrain types and then lay the borders on it. But not to worry, the map won't have more than a handful, I'd estimate some five to ten provinces with dual terrain type. I was just wondering how it affected everything.
K.
__________________
Mental health is an extremely serious issue, which, if not detected and treated early on, will drive you mad.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|