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November 11th, 2004, 11:49 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: What the heck are lammasthas for????
In Conquest of Ellysium (the game prior to Dominions) all summons had a chance to work AND a seperate chance for the summons to be bound to you. The levels of the caster mattered, the level of the creature (each spell had multiple choices), and how much you invested in the casting. If you were casting for a demon you could try for low, medium, or high demons with differnt possible results in each. So your results were based on caster lvl + what lvl of that summoning you were doing + how much you invested to make the summons more likely to be succesfly AND to bind.
I thought that was alot of fun but then CoE is a solo play game. It might not import into DOm3 well but I wouldnt mind seeing some of it come back.
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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November 11th, 2004, 12:10 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
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Re: What the heck are lammasthas for????
"Summon Lammasthas" - not only will these fellas attack your own troops when summoned but they cost gems too. Unless your very limited on spells I would suggest avoiding this one.
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November 11th, 2004, 01:11 PM
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Second Lieutenant
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Join Date: Feb 2004
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Re: What the heck are lammasthas for????
I suppose an Empoisoner with a death wish MIGHT be able to bring down a powerful target by summoning Lammashtas, although methinks this is far less reliable than, say, Tangle Vines-Attack-Hand of Dust, or a dozen other low-level combos.
Methinks the Lammashtas are intended to be, above all, an effective desperate measure, a Last-ditch effort to take out one's opponent at any and all costs, no matter how suicidally exorbitabt. Unfortunately, they make for a pretty feeble Last resort. I've seen a suicide communion summon over FOURTY Lammashtas(In two turns) to attack a horror marked Son of Niefel pretender, with no more than a Wraith Sword(Mostly for reinvigoration), a bit of miscellaneous gear(I'm pretty sure he was wearing his default armor, and his defense skill was on the low end of the SC scale), and a two-spell buff queue(Quickness and Breath of Winter).
Said Lammashtas never stood half a chance. Didn't even inflict an affliction.
Instead of wasting two turns of my thaumaturgs' time, I coulda gotten off a few mind burns, and instead of wasting 20 gems, I coulda summoned enough dispossessed spirits to mob that pretender into unconsciousness a dozen times over.
Definitely not the best of suicide spells.
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November 11th, 2004, 02:34 PM
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Major
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Join Date: Sep 2003
Posts: 1,177
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Re: What the heck are lammasthas for????
Quote:
Vicious Love said:
I've seen a suicide communion summon over FOURTY Lammashtas(In two turns) to attack a horror marked Son of Niefel pretender, with no more than a Wraith Sword(Mostly for reinvigoration), a bit of miscellaneous gear(I'm pretty sure he was wearing his default armor, and his defense skill was on the low end of the SC scale), and a two-spell buff queue(Quickness and Breath of Winter).
Said Lammashtas never stood half a chance.
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Lammashtas are best used to maul big armies rather than SCs.
BTW, time to revive an old strat thread, look at the post titled GIRLFRIENDS FROM HELL
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