|
|
|
|
November 11th, 2004, 10:02 PM
|
|
Sergeant
|
|
Join Date: Nov 2000
Location: USA
Posts: 368
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Tractor Beams for tugs
Is there any way to use tractor beams to tug space stations in a sector? If not could this be modded?
Yeah, I'm getting that mod SE:IV bug.
|
November 11th, 2004, 10:20 PM
|
Captain
|
|
Join Date: Oct 2001
Location: Prince George BC, Canada
Posts: 840
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Tractor Beams for tugs
Nope. Sorry. Hopefully something like this will be in SEV though.
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
|
November 11th, 2004, 10:30 PM
|
|
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: Tractor Beams for tugs
Is it possible to mod a emergency movement component for bases? If so, it might present an interesting alternative to "tugs".
|
November 11th, 2004, 11:45 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Tractor Beams for tugs
Not without giving them at least 1 regular movement point.
__________________
Things you want:
|
November 11th, 2004, 11:59 PM
|
|
Lieutenant General
|
|
Join Date: Nov 2002
Posts: 2,903
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Tractor Beams for tugs
I remember a long time ago, before it was fixed in a patch, you could put lots of emergency propulsion pods on bases and have them move around. You couldn't give them the movement order, but you could order them to drop or pick up units at another location to make them go there.
|
November 12th, 2004, 02:41 AM
|
Captain
|
|
Join Date: Oct 2001
Location: Prince George BC, Canada
Posts: 840
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Tractor Beams for tugs
Quote:
Suicide Junkie said:
Not without giving them at least 1 regular movement point.
|
IIRC doesn't emergancy propulsion add to existing movement points? So a ship with 6 movment points that used an Emerg Prop would have 8 or more?
If that's the case then if a modded component for bases that provides a movement of zero was on the base, then emergancy propulsion would enable the base to move, wouldn't it?
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
|
November 12th, 2004, 03:15 AM
|
|
Brigadier General
|
|
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Tractor Beams for tugs
Quote:
bearclaw said:
Quote:
Suicide Junkie said:
Not without giving them at least 1 regular movement point.
|
IIRC doesn't emergancy propulsion add to existing movement points? So a ship with 6 movment points that used an Emerg Prop would have 8 or more?
If that's the case then if a modded component for bases that provides a movement of zero was on the base, then emergancy propulsion would enable the base to move, wouldn't it?
|
Nope. You will be able to "use" the component, but the base won't actually move. This was incorporated in a previous patch to prevent this sort of thing.
Slick.
__________________
Slick.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|