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Old November 14th, 2004, 11:24 PM
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douglas douglas is offline
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Default Re: Repairing Emergency Propulsion

Note that repair bays can help a space yard repair such components. A single space yard ship with some repair ships can, with some extra micromanagement, allow a max-tech propulsion experts fleet to move at speed 18 every turn in the stock game.
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Old November 15th, 2004, 12:00 AM

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Default Re: Repairing Emergency Propulsion

Quote:
douglas said:
Note that repair bays can help a space yard repair such components. A single space yard ship with some repair ships can, with some extra micromanagement, allow a max-tech propulsion experts fleet to move at speed 18 every turn in the stock game.
Elaborate. How do repair bays help repair emergency propulsion components when repair bays do not repair them as of the latest patch? What happens if you combine a space yard ship with repair bays, do the repair bays fix the emergency propulsion components?

Brian
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Old November 15th, 2004, 12:14 AM
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Default Re: Repairing Emergency Propulsion

All that is required is the presence of a component or facility with the Space Yard abilities in the sector. Any repair component can do the repair work. Space Yards and Repair Bays use the exact same ability to repair components, afterall.
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