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  #1  
Old November 15th, 2004, 05:14 AM

Yossar Yossar is offline
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Default Re: Fools Lament II - Newbies Welcome

Quote:
deccan said:Gaap had a grand time killing fall bears by the dozen until my Standard of the Damned carrying firbolg got around to targeting him with repeated castings of drain life. Why oh why didn't I spend ALL my earth gems on mech men...
Ah, I was wondering where that drain life kept coming from. You had a bunch of D4 casters but none of them were doing it (what were they doing if not drain life?).

And you're definitely right that I should have just had my frost fiends fly in at the beginning. Cold bolts were mostly useless.

My astral mage casting antimagic was mostly useless as well. I don't know if you used a resistable spell the whole battle. And I think I forgot battle fortune which would have helped a lot.

What spells are there that can hurt Groups of mechanical men? Astral fires, shadow bLast, nether darts, cloud of death (works on lifeless?), gifts from heaven, stellar cascades (sort of), and? Looks like I needed to bring a lot more astral and death mages. But then how many big battles are there that that isn't the case? A bunch of buffs for my devils would have helped too. Fire and Ice were pretty worthless (except for the somewhat bugged Phoenix Pyre (does physical instead of fire damage I think))

Mechanical men make some of the best fodder because they're cheap, immune to all elements, lifeless, high protection, 0 encumbrance, and non-undead. Take away any one of those things and they're not nearly as good.
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  #2  
Old November 15th, 2004, 05:19 AM
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archaeolept archaeolept is offline
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Default Re: Fools Lament II - Newbies Welcome

also magma spells are good; ice strike; the rust spells; acid; entanglement
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  #3  
Old November 15th, 2004, 05:43 AM

deccan deccan is offline
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Default Re: Fools Lament II - Newbies Welcome

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archaeolept said:
also magma spells are good; ice strike; the rust spells; acid; entanglement
Hey, it's not like he needs even more help!

And I just downloaded the new turn while forgetting to backup the old one first, so I lost the turn file with the battle. Oops.
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  #4  
Old November 15th, 2004, 10:56 AM
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Default Re: Fools Lament II - Newbies Welcome

Dont worry I saved the whole kit 'n kaboodle on the server end.

Also now I have Huz's dom2save prog running so all future turns will be saved as well.
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Old November 15th, 2004, 11:52 PM

Yossar Yossar is offline
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Default Re: Fools Lament II - Newbies Welcome

And thanks to this thread it looks like everyone has an ice devil now.
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Old November 15th, 2004, 11:55 PM
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Default Re: Fools Lament II - Newbies Welcome

Hey if it had been me I would have immediately posted about someone losing 9(?) uniques in one battle!

Anything to weaken ones opponent
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Old November 16th, 2004, 12:52 PM

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Default Re: Fools Lament II - Newbies Welcome

Wow, I'm surprised all the arch devils were gone too. Apparently some people besides me have a whole lot of blood slaves.
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Old November 15th, 2004, 12:48 PM

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Default Re: Fools Lament II - Newbies Welcome

Quote:
archaeolept said:
also magma spells are good; ice strike; the rust spells; acid; entanglement
Oh, I wasn't sure but I always assumed the magma spells were fire damage. Now I just need to find a strong fire/earth caster.
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