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November 16th, 2004, 09:28 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: PBEM brainstorming: King of the Hill
I'd be for Zen's pretenders, for 48QH, and neutral (no vote either way) about difficult research.
(I'd be fine going to 24 after the morning of the 27th, but have other obligations between the 21st and 6:45 on the 27th.)
__________________
Wormwood and wine, and the bitter taste of ashes.
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November 17th, 2004, 11:17 AM
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Second Lieutenant
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Join Date: Nov 2004
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Re: PBEM brainstorming: King of the Hill
I'm OK with either 24 or 48 at the start, and in favor of difficult research.
I'm too much of a noob to actually understand the impact of Zen's pretender mod, but I figured that suggesting it would make me sound mucho sophisticado.
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November 17th, 2004, 04:07 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: PBEM brainstorming: King of the Hill
So, Difficult research and Zen Pretenders mod it shall be. The Version used will be 1.81, which can be downloaded from there .
The initial turnaround will be set to 48 hours then, and will switch to 24 hours on the 27h if all players agree. It could then go back to 48 hours later on, if requested.
A Last remark: I intended to put some decoy VPs on the key provinces, but they unfortunately spread Dominion. Would this be fine with you, or is the effect too important? It would be two VPs for the central province in the outer isles, and one VP for all the capitals, and any value for the Hill. Their purpose would be to show where these provinces are, after the changes done to starting positions and one central province. (This information will otherwise be given in a mail, but that would be less convenient)
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November 17th, 2004, 04:18 PM
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Private
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Re: PBEM brainstorming: King of the Hill
Will the victory points spread dominion if capturing victory points is NOT the game winning objective? Will they be visible?
If the victory points spread dominion, I would prefer not having them.
/Rainbow
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November 17th, 2004, 04:35 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: PBEM brainstorming: King of the Hill
Now that I checked, the Yarnspinners game has both the VP icons, and no Dominion spread from them. The win condition is not VP in this game, and the VP icons are not due to the .tga (creating a new game with this map does not result in having the icons).
So, I would believe it is possible to have both, and will be meddling with the map to figure out how to do so. Of course, I could be hallucinating once more.
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November 17th, 2004, 04:50 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: PBEM brainstorming: King of the Hill
Feel free to start sending your Pretenders as soon as you want (you may want to wait for all players to choose their nations).
My main address is alneyan[AT]fastmail.co[DOT]uk, and alneyan[AT]gawab[DOT].com is used as a backup mail, and should always bounce when it fails to deliver a mail. (Replace the [AT] and [DOT] parts by @ and .)
The current player list is as follow:
- Cainehill: No nation picked yet
- PhilD: Man
- Rainbow: No nation picked yet
- RonD: Pythium
- Sedna: Machaka
- The_Tauren13: Ermor
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November 17th, 2004, 05:59 PM
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Private
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Join Date: Nov 2003
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Re: PBEM brainstorming: King of the Hill
Alneyan, can you specify the exact victory conditions? If we only need to hold the hill for a relatively short time, we have to go for a quick pretender SC and take the hill. If we have to hold the hill for a total of 20 turns AND 7 consecutive, there may be a chance to get to some higher level research and allow for some other plays.
Also, what will the indies on the "hill" be like? Normal for the terrain type, or will there be a very hard group of indes with a hero guarding the hill?
/Rainbow
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