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  #1  
Old July 5th, 2001, 01:50 AM

Lemmy Lemmy is offline
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Default Re: Underappreciated Weapons

those ionic disperser are definitely not under-appreciated by me, after i researched completely, i put one on each ship.i disable it engine and leave it there for my escort size ships with allegiance subverter to capture them.
i'm currently also researching tach projection cannon, and i'm planning to use it.

i think the best thing about it is that they penetrate shields. i could research PPB, but they will eventually be obselete, but i can always use my ID and TPC. don't know if they skip armor also...would be great if they did, or else also put some crystalline weapon on the ship...

[edit] looks like they do skip armomr
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[This message has been edited by LemmyM (edited 04 July 2001).]
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Old July 4th, 2001, 08:42 PM
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Taqwus Taqwus is offline
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Default Re: Underappreciated Weapons

Heh. In my present game (current goal: *trying* to get some form of Lasting peace between allies w/o resorting to mass genocide...), I've got both APB and ID designs.


"Long"-range DN: something like 1x heavy shield depleter and 7x heavy APB XII. Combined with training (for a 40% hit/def bonus; both fleet and ship experience), racial bonuses (10% attack, 10% defense), ECM/Sensors, and both "special" armor (scattering/stealth -- another +30% def), they're great at standing off at range 7-8. *Especially* against ships that rely on shields due to the 450-pt depleter, and units (WPs, for instance, can't get the experience bonuses...).

Medium-range BC: older design with PPBs. Useful for finishing off crippled foes, not expected to hold the line.

Short-range DN: 1x heavy ionic disrupter (120 pts -> 6 engines), 3x heavy null-space projector (180 ea., ignore armor/shield), 1x heavy PPB, 1x heavy repulsor beam. Great for crippling enemy ships and hurling out of their formation, but really needs the APB ships for their better range and ROF. And immobile ships are sitting ducks for the other DNs and BCs.

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  #3  
Old July 4th, 2001, 11:06 PM

Sinapus Sinapus is offline
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Default Re: Underappreciated Weapons

quote:
Originally posted by Deathstalker:
5: tie: Meason BLaster/DUC damage that is not reduced by range!



Actually, the Meson BLaster V and VI edges out the DUC V. DUC costs less research, though, so my usual strategy is to research to DUC V, then switch to Meson BLasters V and VI when I manage to research them.
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Old July 5th, 2001, 04:37 AM

CW CW is offline
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Default Re: Underappreciated Weapons

I tend to put wormhole beams on my "Fleet Auxiliary" class of multi-purpose transports. This single class of ships do everything from laying mines/satellites to transporting population/troops to carrying out emergency repair/resupply on crippled ships and curing level 5 plagues, so I expect them to spend quite a bit of time travelling by themselves. A wormhole beam, a combat sensor plus high speed make them virtually uncatchable, by the AI at least.

A side note on the ship: all the extra gadgets cut the cargo capacity to the bare minimum, but nothing is stopping me from taking *two* ships to do a job right? This all-in-one approach helps cut down the micro-management down a lot. You might want to try it yourselves.

CW

[This message has been edited by CW (edited 05 July 2001).]
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