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  #1  
Old July 30th, 2001, 11:31 PM
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Default Re: Some of my ideas and questions

OK ANOTHER POSY I MADE DISAPEARED! wle anyway heres what it was can i make new treaties and messege types can a ship repair itself can a component add a extra crew quarters requiremeant can i mod a missle to fire lasers,can i make a camara pod ((see my post of the same name)can i make a sheild projectyer(see my post of the same name) can i make a component break after x many turns of using it so my prototype nova engine is mpre prone to burnout and less cheezy.can i make a missile sit there like in my camara pod post so that when all the camara pod missiles are destoryed the effect wheres off.can i make a missile hit my own ship like in combat a missle that carries supplys and can go from in ship to another can i mod a satilite to have engines?can i mod a space troop a troop used in space like a uh anyone a anime fan here cuz im thinking mobile suit gundam sort of things.i wanna make a life pod be a sat luanched from a ship in combat carry the ships exp is this possible? howabout a transforming from like cruise to atack mode or from dragon to ship mode or ship to robot mode?how about a ship that can seperate like the enterprise d is it? WHEW well thats it fer now please dont delete

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  #2  
Old July 31st, 2001, 12:33 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Some of my ideas and questions

Kodos, man, have a little patience. If you click Submit, and it dosen't go right away, copy your post to the clipboard, save it on your desktop, and assume it went through!

Three repeat Posts, tsk tsk. Use the edit link, and check delete to get rid of those pointless duplicates.

As to your questions:
-Missiles can not contain any weapons other than the warhead. A missile with a laser gun would be a suicide fighter.

-Doubtful, but you could try making a satellite component that gives a sector-wide combat bonus effect. Then, they might only come into effect when launched, and stop when destroyed.
-Break after x turns? Nope. You could make the component have 1 hitpoint, act as armor, and cost a fortune to compensate.
-A missile with speed zero, just do it. You'd have to fire at a specific ship, and your missile would dissapear when that ship was destroyed, and explode when the ship enters the spare where the missile resides.
-You can't target allied ships AFAIK
-Troops drop onto planets, fighters fly through space. I don't believe they can be mixed, and that would require a new vehicle type.
-EXP is not transferrable... Where would it go?
-Ships only change design when they are retrofitted, you can't change them at any other time.

------------------
The latest info on Pirates & Nomads (forum thread).
-<Download V2.1>- (Now with extra scenario support!)
-<Download V1.7>- (With default AIs patched)
-<Download compatible EMPs for P&N v1.2 through v1.7>-
-<Download SJs latest AI Patcher>-
Visit My Homepage

Other Links:
-<Play By Web>-
-<Schlock Mercenary>- (great space-based webcartoon)
-<8-bit Theater>- (fun comic with the pixellated FF1 characters)
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  #3  
Old July 31st, 2001, 10:07 PM
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Default Re: Some of my ideas and questions

whoops il delete those in a few mminutes my comp is laging so id un wanna delete anything accidently thanks fer the answers heres but for my nova engine i want it to be big but isint tonnage and hp the same thing???
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  #4  
Old July 31st, 2001, 10:09 PM
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Default Re: Some of my ideas and questions

Oh one mo thing can a ship repair itself with a repair bayi want to make a comp like a repair crew it would rpair a ship and if ppossible add a extra crew quarter rquiremewant (thats not possible orr is it??))
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  #5  
Old July 31st, 2001, 10:11 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Some of my ideas and questions

quote:
i want it to be big but isint tonnage and hp the same thing???
For most components, the two values are identical, but not always.

See Armor for example; 10KT space, but 40 HP.

Just make it the opposite, giving a large space, but few hitpoints.

PS: In the data files, Hitpoints = "Tonnage Structure"

EDIT:
quote:
Oh one mo thing can a ship repair itself with a repair bayi want to make a comp like a repair crew it would rpair a ship and if ppossible add a extra crew quarter rquiremewant (thats not possible or is it??))
Repair components fix anything in the same sector, including the ship with the repair bay.
You can add an extra crew quarter requirement to a hullsize, but it can't be based on whether you have a repair bay or not.
An alternative is to add 10KT to your repair bay, and give it a "Crew Quarters" ability.

For P&N, I've made Machine Shops (20KT, 1 repair at top tech), and I've also got organic lifesupport components (for living ships) that heal 1 per turn.

------------------
The latest info on Pirates & Nomads (forum thread).
-<Download V2.1>- (Now with extra scenario support!)
-<Download V1.7>- (With default AIs patched)
-<Download compatible EMPs for P&N v1.2 through v1.7>-
-<Download SJs latest AI Patcher>-
Visit My Homepage

Other Links:
-<Play By Web>-
-<Schlock Mercenary>- (great space-based webcartoon)
-<8-bit Theater>- (fun comic with the pixellated FF1 characters)

[This message has been edited by suicide_junkie (edited 31 July 2001).]
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  #6  
Old August 3rd, 2001, 12:20 AM
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Default Re: Some of my ideas and questions

ok then how am i gonna put in space mechs/gundams/armored cores/virtual ons??
i realy think its a good idea oh yes and i cant add newe ship types ie base,ship,sat/fighter,troop?
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  #7  
Old August 7th, 2001, 12:44 AM
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Lord Kodos Lord Kodos is offline
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Default Re: Some of my ideas and questions

Hey hey is their a way to merge troops ala starcraft i wanna make deeply religous and psychic species able to merge two troops into a arbiter a mighty psionic beast and also how about teleportation is that possible and btw Last night while playing starcraft my mind was wandering (as it usealy does) and i had an epiphiny i visualized the vectoriean homeworld capitol city vectoria peaple among the sreets going across buisness but above the city i saw vast swirls of raw psionic energy moving with the wind witch inspired me to think these new ship class's up

Psionic Entity:a more powerfull and larger troop with specxieal weapons

Psionic warp:a component for psychics witch allow them to openand close mini warppoints(btw is it possible to make a warp close in x truns i want to make a slipstream engine open a slipstream that Lasts 2 turns only)
Psionic Nexus :a massive swarm of raw psionic energy with only one weapon the ability to ram other ships ( it heals itself over time) and as ships pass through it it literaly tears both the ship and the crew apart!!!

------------------
Some rule some serve
some declare wars some
fight them
i declare wars i rule
you serve you fight
wars.....
we are not the same.....
never forget that..
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