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  #1  
Old July 31st, 2001, 10:07 PM
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Default Re: Some of my ideas and questions

whoops il delete those in a few mminutes my comp is laging so id un wanna delete anything accidently thanks fer the answers heres but for my nova engine i want it to be big but isint tonnage and hp the same thing???
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  #2  
Old July 31st, 2001, 10:09 PM
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Default Re: Some of my ideas and questions

Oh one mo thing can a ship repair itself with a repair bayi want to make a comp like a repair crew it would rpair a ship and if ppossible add a extra crew quarter rquiremewant (thats not possible orr is it??))
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  #3  
Old July 31st, 2001, 10:11 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Some of my ideas and questions

quote:
i want it to be big but isint tonnage and hp the same thing???
For most components, the two values are identical, but not always.

See Armor for example; 10KT space, but 40 HP.

Just make it the opposite, giving a large space, but few hitpoints.

PS: In the data files, Hitpoints = "Tonnage Structure"

EDIT:
quote:
Oh one mo thing can a ship repair itself with a repair bayi want to make a comp like a repair crew it would rpair a ship and if ppossible add a extra crew quarter rquiremewant (thats not possible or is it??))
Repair components fix anything in the same sector, including the ship with the repair bay.
You can add an extra crew quarter requirement to a hullsize, but it can't be based on whether you have a repair bay or not.
An alternative is to add 10KT to your repair bay, and give it a "Crew Quarters" ability.

For P&N, I've made Machine Shops (20KT, 1 repair at top tech), and I've also got organic lifesupport components (for living ships) that heal 1 per turn.

------------------
The latest info on Pirates & Nomads (forum thread).
-<Download V2.1>- (Now with extra scenario support!)
-<Download V1.7>- (With default AIs patched)
-<Download compatible EMPs for P&N v1.2 through v1.7>-
-<Download SJs latest AI Patcher>-
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Other Links:
-<Play By Web>-
-<Schlock Mercenary>- (great space-based webcartoon)
-<8-bit Theater>- (fun comic with the pixellated FF1 characters)

[This message has been edited by suicide_junkie (edited 31 July 2001).]
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  #4  
Old August 3rd, 2001, 12:20 AM
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Default Re: Some of my ideas and questions

ok then how am i gonna put in space mechs/gundams/armored cores/virtual ons??
i realy think its a good idea oh yes and i cant add newe ship types ie base,ship,sat/fighter,troop?
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  #5  
Old August 7th, 2001, 12:44 AM
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Default Re: Some of my ideas and questions

Hey hey is their a way to merge troops ala starcraft i wanna make deeply religous and psychic species able to merge two troops into a arbiter a mighty psionic beast and also how about teleportation is that possible and btw Last night while playing starcraft my mind was wandering (as it usealy does) and i had an epiphiny i visualized the vectoriean homeworld capitol city vectoria peaple among the sreets going across buisness but above the city i saw vast swirls of raw psionic energy moving with the wind witch inspired me to think these new ship class's up

Psionic Entity:a more powerfull and larger troop with specxieal weapons

Psionic warp:a component for psychics witch allow them to openand close mini warppoints(btw is it possible to make a warp close in x truns i want to make a slipstream engine open a slipstream that Lasts 2 turns only)
Psionic Nexus :a massive swarm of raw psionic energy with only one weapon the ability to ram other ships ( it heals itself over time) and as ships pass through it it literaly tears both the ship and the crew apart!!!

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  #6  
Old August 7th, 2001, 04:12 AM
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Default Re: Some of my ideas and questions

The only way to change a ship's design is to retrofit.

AFAIK, all created Warppoints are stable. MM could probably easily add a new ability for creating unstable ones...

You could design a ship with just engines and armor and repair.
Or you could create a hull size with built-in engines, MC, and repair, then just add armor when you make designs. You wouldn't be able to restrict the thing to armor only, and players could add anything they want.
If it is just you vs AIs, then it would work.

------------------
The latest info on Pirates & Nomads (forum thread).
-<Download V2.1>- (Now with extra scenario support!)
-<Download V1.7>- (With default AIs patched)
-<Download compatible EMPs for P&N v1.2 through v1.7>-
-<Download SJs latest AI Patcher>-
Visit My Homepage

Other Links:
-<Play By Web>-
-<Schlock Mercenary>- (great space-based webcartoon) -<First Strip>-
-<8-bit Theater>- (fun comic with the pixellated FF1 characters)
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  #7  
Old August 8th, 2001, 12:02 AM
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Default Re: Some of my ideas and questions

hey im a corparel! well anywho how does this sound some sort of a large humongerirific cannon im thinking maybe making a huge sat that requires a special cargo bay and has no bridge or naything and you pick the type of cannon its big enough only for one and you can luanch it and fire at things oh btw can i make a weapon that can kill a planet in combat? and any ideas on m,aking a better star cannon?and also do range in troop weapons matter?and what does racial exp do!!!?
sj is general the higest thing here and what prilige does it earn ya?

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i declare wars i rule
you serve you fight
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we are not the same.....
never forget that..
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