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  #1  
Old August 8th, 2001, 12:02 AM
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Lord Kodos Lord Kodos is offline
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Default Re: Some of my ideas and questions

hey im a corparel! well anywho how does this sound some sort of a large humongerirific cannon im thinking maybe making a huge sat that requires a special cargo bay and has no bridge or naything and you pick the type of cannon its big enough only for one and you can luanch it and fire at things oh btw can i make a weapon that can kill a planet in combat? and any ideas on m,aking a better star cannon?and also do range in troop weapons matter?and what does racial exp do!!!?
sj is general the higest thing here and what prilige does it earn ya?

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i declare wars i rule
you serve you fight
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  #2  
Old August 8th, 2001, 01:48 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Some of my ideas and questions

quote:
hey im a corparel! well anywho how does this sound some sort of a large humongerirific cannon im thinking maybe making a huge sat that requires a special cargo bay and has no bridge or naything and you pick the type of cannon its big enough only for one and you can luanch it and fire at things oh btw can i make a weapon that can kill a planet in combat? and any ideas on m,aking a better star cannon?and also do range in troop weapons matter?and what does racial exp do!!!?
sj is general the higest thing here and what prilige does it earn ya?
Wow... when I read that, it sounds like a hyper kid in a candy store

As for the giant sat-cannon, check out my siege mount for sats. You probably want something similar.

In combat... destroying a planet...
Well, you can't blow it up into asteroids, but with a MassiveMount (or better, a Core Mount) Radiation Bomb, you can reduce it's conditions to zero. If you use a core-mount Neutron bomb, you could wipe out billions per shot.

I don't know what you mean by a star cannon.

I believe range in troops has some effect, but it is all up in the air right now. A simple test of making two otherwise identical components and attacking planets with the troops would tell you the answer.

Racial experience is supposed to have some very minor effect, but AFAIK, nobody here knows for sure what it is.

I've been at General for a very long time, so I don't know if it goes any higher. As for privileges, the rank means little. The newer members may use it to get a general idea of who the old, wise, mountain-peak dwelling posters are, but always remember; quality over quantity.

Oh, an additional thing about the giant sattelite cannon: if you just make a huge sattelite hull, and a giant cannon, players will likely stick normal weapons and heavy shields on the things. You cannot prevent it. That is why I decided to just use the mount. A vast increase in price and size, just for longer range. These would be good if the enemy is trying to stay away from your sats, since you can now hit them, but they suck at close range since you will have fewer sats and less overall firepower. Putting a mix of Siege nullspace cannons and a large mount of your favorite medium range weapon, would be best. Pop a few ships before they come in range, then hit them withering fire when they approach to kill your siege sats.

I firmly believe that the best way to mod is to NOT enforce any arbitrary limits, and also, to encourage diversity.
EG. In P&N v2, I have researched heavy armor, since I plan on a long defense with a creeping expansion. My dad, has chosen to skip defenses entirely, and has LCs that go 13+ movement per turn! They have almost no firepower, and zero shields or armor, but they hit and run very effectively.
Eg2. All my mods include armor that rivals shields in strength; you must choose between greater hitpoints and an extremely long repair time, or instant recharge after combat and fewer hitpoints.
Thus, shields are best on attack ships, since they must fight multiple battles before getting repairs, and armor is best on Last-ditch defenders. Putting a mix of armor and shields gives your ship the best of both worlds.

Try just making small changes, and playing with your new components... keep fiddling with things and you'll get closer and closer to what you think Space Combat would be like in the future. There's nothing quite like your own custom-fit game.

------------------
The latest info on Pirates & Nomads (forum thread).
-<Download V2.1>- (Now with extra scenario support!)
-<Download V1.7>- (With default AIs patched)
-<Download compatible EMPs for P&N v1.2 through v1.7>-
-<Download SJs latest AI Patcher>-
Visit My Homepage

Other Links:
-<Play By Web>-
-<Schlock Mercenary>- (great space-based webcartoon) -<First Strip>-
-<8-bit Theater>- (fun comic with the pixellated FF1 characters)
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  #3  
Old August 8th, 2001, 02:28 AM
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Lord Kodos Lord Kodos is offline
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Default Re: Some of my ideas and questions

MMM CANDY ( drools profusly) well thanks (i think) and btw i have some other Posts that need replays check the my new forum post oh and by star cannon i meant the sat thing i want just that a cannon in space sort of likea giant gun sitting in space waiting to fire.

[This message has been edited by Lord Kodos (edited 08 August 2001).]
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Old August 8th, 2001, 02:00 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Some of my ideas and questions

quote:
MMM CANDY ( drools profusly) well thanks (i think)
SE4 is the kind of game that leaves you drooling over the possibilities; we need that kind of enthusiasm & new ideas.

I was thinking you might have been describing something similar to the "mirrors orbiting the sun, angled to send a huge beam of energy into planets" suggestion

For just a cannon sitting is space, you'd still need a control system to aim and trigger the thing when the enemies come by. Otherwise, it ends up as a mine.

If you offer the players a large weapon (70 or 90Kt) that only fits on sats, that should get you there. The player could always research a larger sat and put the 90KT gun plus some shield or armor.

Perhaps three levels of star cannon, designed to fit small, medium & large sats with only a computer.
Oh, I just realized, you could put the Master Computer ability into the cannon component, and make them fill up the entire sat! Try that.

------------------
The latest info on Pirates & Nomads (forum thread).
-<Download V2.1>- (Now with extra scenario support!)
-<Download V1.7>- (With default AIs patched)
-<Download compatible EMPs for P&N v1.2 through v1.7>-
-<Download SJs latest AI Patcher>-
Visit My Homepage

Other Links:
-<Play By Web>-
-<Schlock Mercenary>- (great space-based webcartoon) -<First Strip>-
-<8-bit Theater>- (fun comic with the pixellated FF1 characters)

[This message has been edited by suicide_junkie (edited 08 August 2001).]
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  #5  
Old August 8th, 2001, 08:50 PM
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Default Re: Some of my ideas and questions

hit the nail on the head well my mod runs a wee bit on the trust system it trusts you wont as a player play an omnipotent species and things like that.oh and about youre p&n patch with the planetoids in my mod a planetoid is just that a planet with its core harnessed and parts of it hollowed out so it would have a horrible effect on the planet its created on im thinking ill give it the ability of making a planets condition worsen whenever its there that way you wont build therm as often and when you do their in space,also this is excellent for players who prefer to bloackade planets ( btw any ideas on other weays to make it screw up a planet also i realy wish that when you create it you destroy a planet is this possible?)on another note can i make certain ships be built at different spots i want a planetoid built at massive facility that destorys the planet i want a psionic nexus built at a psionic harnessing plant well thats all for now be back later ciao
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Old August 8th, 2001, 09:04 PM
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Lord Kodos Lord Kodos is offline
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Default Re: Some of my ideas and questions

Oh and btw what do you think of interceptors or decoy missiles they would be missles that either only target missles or do no damage (to soak up PD fire) and would be fired what do you think that way it will be like a missle PD but better!
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  #7  
Old August 9th, 2001, 01:38 AM
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Lord Kodos Lord Kodos is offline
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Default Re: Some of my ideas and questions

ahh now to talk about my monster compnents and btw for those of you who detest bodily humor dont read cuz here it comes

i figure ill make these components so far
Note:in my mod their are several space monster class's:1insectoids:descirbed below
2 Squids
3:birds,dragons
4:Gel ooze thingies


Brain:Birdge
Heart:Crew Quarters
Lungs:Life support
Reproductive orgen:HEE HEE spaceyard(note:queen size ships have these built in)
Infestation ability:boarding party(queens get these by defualt as well)
Anteana:Sensors and scanners together
Wings,propulsion jets:Engines
Burrow abilty:cloaking for troops
(all ships and most components heal over time)
Tentacle,CLaw,Incisor:a weapon that at each level gets shorter and more powerefull
Spines:MIssles
ACidic spit:direct fire attacks
Ventral Sac:cargo bay
Hardened carapce:Armor
Hollowed carapace:a weak armor with more cargo space then a ventral sac
(all insectoid space momnetsers share exp)
SHIPs
Hive:base
Queen:has a built in cargo bay capable of launching a egg)
Drone
Soilder:Sm MED Large
Overlord: has a built in quantem reactor and has a lot of supply storage,built in anteana
Larva:Fighter
Eggt or base with enough cargo space to carry a larva it is permenatly cloacked and is destoryed when the Larvas hatch.)
well thats all for now ciao!

OHone more tghing is it possible to steal hit points i want to create a leech like weapon but i need to know if it is possible and also can i "Poisen"or plauge a ship causing it to loose hp each turn or somehting like that??

and if i give my planetoid the lower planet ability wil;ll the planet values improve when it leaves?


------------------
Some rule some serve
some declare wars some
fight them
i declare wars i rule
you serve you fight
wars.....
we are not the same.....
never forget that..

[This message has been edited by Lord Kodos (edited 09 August 2001).]
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