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  #1  
Old August 9th, 2001, 04:48 AM
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Default Re: Some of my ideas and questions

first there was battlemoons,then i got jealous and made my Version the plenetoid.now to outdo the others i am proud (but if this dosent work out im not proud and i knew it was a bad idea)to introduce Battlesuns (provisnal name please be mercifull)its a 100,000KT Sun with the built in ability to go supernovea and destroy a system,a low maintenence cost,a quantem reactor, even enough of the stuff you need to build a sphereowrld!and radioactive resource generation
costswell around 10,000 minerals to RESAEARCH!and about 10,000 of everything to build it also just like a plentoid screws up planets and has no weapons (or maybe it will i dont know can i give it built in weapons like i dont know solerflares?)the mere site of this monstrasity would stirke fear into 5 planetoids! what do you think maybe to balence it out give it a racial trait only tech? well thats all ciao

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  #2  
Old August 9th, 2001, 06:41 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Some of my ideas and questions

You can't make weapons an inherent ability of a hull.
You can only use abilities as in abilities.txt.

Other than that, it should work, and be very imbalancing.
You've got your costs way too low. 10K research takes less than a year for your homeworld alone. 10K minerals is the price for a decent Dreadnaught.
Multiply your costs by at least 100 times, or nobody will ever use anything else.

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  #3  
Old August 9th, 2001, 08:58 PM
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Default Re: Some of my ideas and questions

well for one thing its gonna have no weapons( do you think it should?)and how much should it cost and the same for my 9,000kt planetoid(has weapons its a bigger battlemoon??

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  #4  
Old August 9th, 2001, 10:21 PM
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Default Re: Some of my ideas and questions

quote:
(or maybe it will i dont know can i give itn built in weapons like i dont know solerflares?
I was just saying that you can't give the vehicle a built-in weapon.

Players will always be able to add massive mount meson bLasters on the vehicle, as well as shields, armor & engines.

To determine price, do this:
Design a reasonable fighting battlemoon (eg. All shields, armor and normal weapons, with some cloak, sensors, repair bay, and other typical stuff. No shield-skipping or anything, just something simple such as antiproton beams.

Now, design some Dreadnaughts to fight back with. C&C, antiproton beams, shields, and sensors/ECM.
Tweak both designs until they are elite war machines. You don't want any DeathStar-esque design flaws

Do a strategic combat simulation with ten Dreadnaughts vs the Battlemoon
Add or remove dreadnaughts until the teams are roughly equal. (eg. Battlemoon dies, one dreadnaught survives)

Now, compare the price of the dreadnaughts to that of the BattleMoon, and tweak the hull cost of the BattleMoon until the prices are equal.

As for research, I simply made my battlemoon require max tech in ship construction AND base construction. You may want to add a third requirement of stellar manipulation tech.

------------------
The latest info on Pirates & Nomads (forum thread).
-<Download V2.1b>- (Now with EZ-Install, just extract to your SE4 folder)
-<Download P&N Classic>- (The final release of P&N v1.x, with EZ-Install, just extract to your SE4 folder)
-<Download compatible EMPs for P&N v1.2 through v1.7>-
-<Download SJs latest AI Patcher>-
Visit My Homepage

Other Links:
-<Play By Web>-
-<Schlock Mercenary>- (great space-based webcartoon) -<First Strip>-
-<8-bit Theater>- (fun comic with the pixellated FF1 characters)
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  #5  
Old August 10th, 2001, 12:36 AM
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Default Re: Some of my ideas and questions

while both the planetoid and battle sun will have special weapons (ie weapons so big only they can fit them) i resolved the battlesuns problem.i will give it a minus 100 for all weapons normally and the only way a weapon will work is if you give it a sun exclusive mount (heat resitint mount) witch improves their range and makes them a plus 100 evening out

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Some rule some serve
some declare wars some
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i declare wars i rule
you serve you fight
wars.....
we are not the same.....
never forget that..
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  #6  
Old August 10th, 2001, 02:26 AM
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Lord Kodos Lord Kodos is offline
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Default Re: Some of my ideas and questions

New treaty types is this possible or how about mere new message types?
also i need some mercanary components idea any one up for it?

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some declare wars some
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you serve you fight
wars.....
we are not the same.....
never forget that..
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  #7  
Old August 11th, 2001, 01:46 AM
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Default Re: Some of my ideas and questions

quote:
i will give it a minus 100 for all weapons normally and the only way a weapon will work is if you give it a sun exclusive mount (heat resitint mount) witch improves their range and makes them a plus 100 evening out
Ooh, problem there. If somebody puts a weapon on, and its accuracy calculates out to a negative number, SE4 crashes.
Also, religious races will still get 100%.

------------------
The latest info on Pirates & Nomads (forum thread).
-<Download V2.2>- (Now with EZ-Install, just extract to your SE4 folder)
-<Download P&N Classic>- (The final release of P&N v1.x, with EZ-Install, just extract to your SE4 folder)
-<Download compatible EMPs for P&N v1.2 through v1.7>-
-<Download SJs latest AI Patcher>-
Visit My Homepage

Other Links:
-<Play By Web>-
-<Schlock Mercenary>- (great space-based webcartoon) -<First Strip>-
-<8-bit Theater>- (fun comic with the pixellated FF1 characters)
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