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  #1  
Old August 17th, 2001, 02:46 AM
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Default Re: Some of my ideas and questions

quote:
the 100 crew quarters,the 100 life support systems
Can you say Master Computer? Oops. now I've got 1970 KT freed up.
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  #2  
Old August 17th, 2001, 03:03 AM
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Default Re: Some of my ideas and questions

Isint there a way to disable a master computer for a ship size? if not ill make some kind of penalty oh and on a totaly unrelated thing i have made all crew quarters give a 5 in boarding defense i mean they have phasers and the special crew quarters have diff amounts for example

Repair crew-3
elite psy crew-7
Spiritual crew quarters-9

and while on boarding defense i have some new components for this

Wall mounted lasers
Security drone

Also some new boarding partys

Boarding drones I II III
Genetic Boarding party I II
Nanotech boarding party III (see above
Infestation pod:for space monsters
Swashbucklers:SJ you know these
Spiritual crew quarters:religous only

Oh and im thinking of dividing the religous tech tree into two
the light :holy and the darktanic
each with a different emphasis Light focusus mainly on prevention of disastors and increasing builing and trade while black focuses mainly on Wepons attack and other things also im adding little 100-500 racial quirks(see my post of the same name).......
AHH THE PERIODS SLIPED DOWN AGAIN!!......




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  #3  
Old August 17th, 2001, 03:12 AM
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Default Re: Some of my ideas and questions

Here3s some stuff i forgot tomention

Starcannons each are large sats that get a large cannon and only one cannon there will be several sizes
also new mine warhead types here are a few

Engine crippler:does what the name says
Temporal mines:makes a ship unable to fire for x number of combat turns
Boarding drones:a mine that Boards and enemy ship:if possible

also some new ship sizes
a small 50k observer that is permanantly cloaked
i may make differewnt cloak types to match the different cloak scanners
a space colony and orbital ring like i metioned
Leisure cruisers nly availible to corparations
Space construction yard:a Massive base that can only build things as it has ahigh hit to miss thing




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  #4  
Old August 17th, 2001, 09:32 AM
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Default Re: Some of my ideas and questions

Kodos - about primitives (or pre-industrials, which is the politically correct way of referring to them=-)

Please look at my Posts on these short threads:

Some ideas for primitive implementation, their role in the game and some facilities.


3 primitive species and a pre-industrial resupply depot.

Sounds like a lesser known punk track:
"3 primitive species and a packet of crisps please" ner nernerner nerner nerner ner ner

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  #5  
Old August 18th, 2001, 01:54 AM
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Default Re: Some of my ideas and questions

quote:
oh and on a totaly unrelated thing i have made all crew quarters give a 5 in boarding defense
Just for reference, all crew quanters contribute 16 boarding defense, even though they don't have the ability.

Try using ONE Boarding Party I (20 attack), on a ship that has 2 crew quarters (16+16=32 defense) in an unmodded game...You will fail.

quote:
Temporal mines:makes a ship unable to fire for x number of combat turns
Will not work. Weapon reload times are forgotten after each battle, and minesweepers aren't technicaly weapons.
(Unless of course, this is a tachyon mine, which will destroy the weapons)
quote:
Boarding drones:a mine that Boards and enemy ship:if possible
Possible, but would probably be ineffective. Psychic takeovers would probably have a better chance of working properly (pre-recorded psychic demand to join my empire?)

quote:
a small 50k observer that is permanantly cloaked
Note: you will have to order the ship to cloak after it is built, but otherwise OK.

quote:
Isint there a way to disable a master computer for a ship size?
Besides making them too large for the ship, I doubt it.

quote:
Spiritual crew quarters:religous only
Anything like mine? Mine are 5Kt shrines that require religious and temporal, giving you the Neural combat net plus crew quarters. (Summons the temporal echoes of long-dead heroes to assist in combat)
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  #6  
Old August 17th, 2001, 02:34 PM
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Default Re: Some of my ideas and questions

(Slightly off topic=-)
Here's a cool idea for anyone who wants it- mod the standard crew quarters component to have boarding party properties & destroy after use: You can take over another ship from the very beginning of the game, but to do so you have to abandon your own and leave it crippled.

Largely pointless, but it could create some interesting situations in the early game.

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  #7  
Old August 17th, 2001, 05:37 PM
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Default Re: Some of my ideas and questions

Lord Kodos' battlesuns remind me of the Cordwainer Smith SF story "Golden the Ship Was - Oh! Oh! Oh!". A Golden Ship was 1 AU long; I can't describe what they were capable of without spoiling the story.

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