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oh and on a totaly unrelated thing i have made all crew quarters give a 5 in boarding defense
Just for reference, all crew quanters contribute
16 boarding defense, even though they don't have the ability.
Try using ONE Boarding Party I (20 attack), on a ship that has 2 crew quarters (16+16=32 defense) in an unmodded game...You will fail.
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Temporal mines:makes a ship unable to fire for x number of combat turns
Will not work. Weapon reload times are forgotten after each battle, and minesweepers aren't technicaly weapons.
(Unless of course, this is a tachyon mine, which will destroy the weapons)
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Boarding drones:a mine that Boards and enemy ship:if possible
Possible, but would probably be ineffective. Psychic takeovers would probably have a better chance of working properly (pre-recorded psychic demand to join my empire?)
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a small 50k observer that is permanantly cloaked
Note: you will have to order the ship to cloak after it is built, but otherwise OK.
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Isint there a way to disable a master computer for a ship size?
Besides making them too large for the ship, I doubt it.
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Spiritual crew quarters:religous only
Anything like mine? Mine are 5Kt shrines that require religious and temporal, giving you the Neural combat net plus crew quarters. (Summons the temporal echoes of long-dead heroes to assist in combat)