Re: SEV + Starfury
The combat is okay and can be fun. What I don't like is the fantasy RPG-like aspect of gaining xp and levels and having new components magically available to you as you level up. I also dislike the static nature of the universe.
If SEV and Starfury were bound together, it would be a whole new ballgame. Now you can really see the balance of power in the galaxy change in accordance with your actions. What components you can buy depends on the research level of the faction you are buying from.
Also, you could expand Starfury in all sorts of ways, just as there are innumerable possibilities in the SE games.
Escort transport ships as they travel to lay mines and satellites to defend a critical warp point. Escort a space yard ship to a new system and protect it as it constructs a new starbase. Patrol the borders of the empire you work for and find and destroy cloaked spy ships as they try to slip past the border defenses. Join a Terran strike team as they assemble a fleet to create a warp point to the home system of an enemy empire and attack it.
In standard Starfury, this kind of missions would need to be tediously scripted manually. But since the AI in SEIV already does this kind of stuff, there's no reason why the AI can't dynamically decide to perform certain missions and allocate resources to the Starfury player to execute them.
Then Starfury would be a really cool game!
P.S. Yeah, I figured out how powerful DUCs are too, and the Amonkrie Cruisers are a real pain. Fighting two or three normal cruisers in a destroyer is no problem, but fighting just one with DUCs is real tough. Is there any reason to go for anything other than DUCs in this game?
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