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  #1  
Old August 26th, 2001, 04:47 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Some of my ideas and questions

The Problem with most of those is the fact that you can only have one weapon per component, and one damage type per weapon.

So you can't do damage, and pull a ship, etc.
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  #2  
Old August 27th, 2001, 05:13 PM

Casper Casper is offline
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Default Re: Some of my ideas and questions

Would it be possible to make an "X-Ray" laser MOD for Sat's that would be a one shot weapon that does massive amounts of damage and destroys the Sat after firing?
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  #3  
Old September 2nd, 2001, 01:21 AM
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Default Re: Some of my ideas and questions

NEW NEW NEW!!! well as im sure you geussed space monsters only use organics now that is true however i have created a new ship size for them :Polinater it is able to remote mine for radiactives witch in turn can create severel new components like

Pollen enhanced reproductive organ:a enhanced space yard

Pollen spores:they lodge on a ship disabling its attack for a while

new for everyone ship sizes

Mothership
Docking bays:a 2000 kt ship that requires no bridge or life support or crew but requires 100% fighter bays
Observeremenently cloaked ships one for each level of cloak

Supply depotmiler to fighter dock but requires 100% of supply storage and it has a built in quantem reactor generator

Space construction yards:has a built in spaceyard that puts the spaceyard component to shame but it is only big enough for a master computer ie its only availble to computer freindly species

New components

Tasp:msakes the enemy happy so happy they dont care toi fire for 5 turns

oh new corparation compnentd

Outsider hyperdrive:asomewhat faster quantem engine capebel of openeing and closing warps

Quantem II hyperdrive:a super fast warp openeing and closing engine that unfportunetly takes a lot of space

General Products lifesupport:a lifesupport that is very big but very high in hp

new everyone facilitys

Transfer booth network:increases the populations happiness a little

Tree of life garden:increases the Attack of ground units in the system greatlyu but very costy in organics

Genetic engineering facility:increases the attack of ground soilders but slightly makes the pop unhappy

andi have all new troop weapons form amored core to add to the corparations

------------------
Some rule some serve
some declare wars some
fight them
i declare wars i rule
you serve you fight
wars.....
we are not the same.....
never forget that..
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  #4  
Old September 2nd, 2001, 04:00 AM
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Default Re: Some of my ideas and questions

quote:
Supply depotmiler to fighter dock but requires 100% of supply storage and it has a built in quantem reactor generator
If it has a quantum reactor, the number of supply bays means ZILCH.

Any ship with a quantum reactor gets infinite supplies, and infinity plus 500 equals infinity.
The only time the supply bays matter is if the reactor is destroyed, but that is impossible if it is built into the hull.

Players would probably opt for a generic base, since it gets 50% off maintenenace, can hold weapons/defenses AND still has the infinite supplies.

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  #5  
Old September 2nd, 2001, 05:07 AM
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Default Re: Some of my ideas and questions

oh ok i geuss ill do that also im thinking of adding a psionic nexus that has 0 space and everything built in and can only ram into enemy ships but the ship will also heal over time so it heals after ramming a psionic nexus ill call it and only psychic species get it.

is their a way i can create like a good megescale engineer racial trait that way some species are good at building ringworlds and dyson spheres.

and any ideas for racial qiuirks?

oh severel new racial techs

Mechanical assimiliation:ie borg
Infestational assimilation nly for space monsters

oh and a new tech area reamology:the study of dreams this can create several different compoinents on its own and can be combined with racial techs to form better components like

Psychicly induced nightmare:causes a ship to not fire for 8 turns due to the fact they are busy crying and running from gient dream bunnys

Dream shrine:increases a planets hap[piness by giving them good dreams each night

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  #6  
Old September 3rd, 2001, 01:56 AM
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Default Re: Some of my ideas and questions

some new infantry sizes

Protecter:large and very expensive in organics

Security guard:for corparations only

Hired Goon:for corperates only again

oh and a new infantry weapon for you out their with a more psychotic feel the chainsaw hee hee hee ZNNN ZNNNN ::CUT: IE ::mwuhahahahahaahah

oh and mobile suns when in the same space as a planet or another sun may destroy it

corparations get the new ship race cruiser with the ability to have as many engines as it wants

new race orianted corparate parts and shi8ps

parts

Pit Crew
:a very good repair part but only comopared to the other ace repairs and only for bases

Race engine: a very fastengine that couints as armor and is very low hp

oh and some general corp parts

Repair dock

dOCKING FIGHTER BAYS

ships

Race cruiser:a ship that adds 5 bonus movement and has as many engines as you and i may make itd movement system newtoniean

Checkpoint: a sat that has a built in repair thing and some supplys but only enough room for a computer core

Pit station:a small base big enoiugh only for a pit crew and the necesaryy components

oh and i made the nueral net general tech as it is now in Nanotech new facility computer archives all ships in the system have exp equel to youre best ship btw all corparete ships have zero maintenence and i remoed the tree of life facility since i added the Protecter Unit


_EDIT_
oh and any ideas on how to make a shotgun or spread weapon that way i can make Fragmentation bombs


[This message has been edited by Lord Kodos (edited 03 September 2001).]
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  #7  
Old September 3rd, 2001, 02:18 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Some of my ideas and questions

Owch. Think you could clean up some of that multiposting?

quote:
psionic nexus that has 0 space and everything built in and can only ram into enemy ships
Problem: zero components means Zero hitpoints.

If restrictions worked, you could allow only armor on it, with organic armor you'd have the effect you want.

Efficient Megascale Racial trait? How about Half-size & half-cost plating & cabling. You could fit them on baseships and drive em where you want, or build the world with half the normal number of starbases.

Mechanical assimiliation:ie borg
For borg, I reccommend "organic armor boarding parties"
With those, you can't capture through shields or SDDs, but one ship can make lots of attempts and capture lots of ships, since their boarding parties regenerate each turn!
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