.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #9  
Old November 24th, 2004, 08:23 AM
David E. Gervais's Avatar

David E. Gervais David E. Gervais is offline
General
 
Join Date: May 2002
Location: Canada
Posts: 3,227
Thanks: 7
Thanked 44 Times in 28 Posts
David E. Gervais is on a distinguished road
Default Re: Space Empires V....those scenes look sweet

Fyron is right, but there is a bit more detail I think you might be interested in..

First, the stellar backgrounds are created in PSP using the Flamingpear Glitteretto, Solarcell and Lunarcell plugins. These are done at a 1024x768 rez.

Second, in bryce I have made a template where there is a 2D object in the background that I map the stellar background to. (with a bit of lighting to make it easier to see.

Third, I import the .3ds Versions of the Actual ship models that are being used in SE5. I then play around with different compositions and churn out renders.

Fourth, When I make planets in Lunarcell I often like them so much that I save them as planet_map pics that aaron will be able to plug into SE5. So there is a good possibility that you will see many of the planets in my renders in the final game.

This info has been brought to you by "The curious minds fodder of artsville."

Cheers!
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:23 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.