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  #1  
Old November 24th, 2004, 05:41 PM

Vorkosigan Vorkosigan is offline
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Default Re: Race Designs & Strategies

I can imagine that by midgame Ermor is darn hard to beat. Surviving to then is the trick. I found that versus 12 impossible AI opponents, I cannot wait for the freespawns. Archbishops summoning horsemen seem to work really well. Especially once you have a dozen Archbishops or more. Without those horsemen I just wouldn't have enough troops to expand with my usual berserker enthusiasm.

Do you limit your expansion and focus on research? I admit that's an approach I have ignored to date.
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Old November 24th, 2004, 05:46 PM

Vorkosigan Vorkosigan is offline
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Default Re: Race Designs & Strategies

Hey Edi brings up an interesting point: for multiplayer, what tends to be the most popular mods? I haven't played with mods so far, but it sounds like there are some pretty interesting ones. I like the sound of the mod that gives reinvigoration to the pretenders.
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Old November 25th, 2004, 04:40 AM
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Edi Edi is offline
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Default Re: Race Designs & Strategies

Quote:
Vorkosigan said:
Hey Edi brings up an interesting point: for multiplayer, what tends to be the most popular mods? I haven't played with mods so far, but it sounds like there are some pretty interesting ones. I like the sound of the mod that gives reinvigoration to the pretenders.
I don't know about other people's preferences, but I love Zen's Conceptual Balance mods. Especially the pretender mod makes a lot of previously unattractive pretenders viable. The fact that the CB mods are all modular makes them perfect, one can pick and choose what one wants.

Edi
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Old November 24th, 2004, 05:55 PM
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Boron Boron is offline
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Default Re: Race Designs & Strategies

Quote:
Vorkosigan said:
Do you limit your expansion and focus on research? I admit that's an approach I have ignored to date.
Exactly i chose research over expansion .

In SP even impossible AIs have some trouble with your dominion + starving .
In SP even unequipped wraithlords beat huge amounts of AI troops + this is costless as long as fighting in own dominion .

The longdead horsemen are too fragile to be really good in MP imo . 1 archbishop costs even more then 1 duskelder though . Basically you could expand with your mages just spamming skeletons + a few undeads ( 30-50 ) .
This way you don't need your arch bishops .
I summon about 5 alcolytes during an ermor game for temple building and zero arch bishops .
I try to search my provinces as quick as possible to maximize gemincome and start clamhoarding as soon as possible too .
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Old November 25th, 2004, 01:07 AM
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Graeme Dice Graeme Dice is offline
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Default Re: Race Designs & Strategies

Quote:
Vorkosigan said:
I can imagine that by midgame Ermor is darn hard to beat.
I would say that it's the other way around. Their undead troops evaporate against serious resistance, and anybody who's in the midgame should be able to put up fairly serious resistance.
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