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  #1  
Old September 13th, 2001, 01:56 AM
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Default Re: Some of my ideas and questions

Can't make a planet from nothing.

New types of ringworlds: you could create them in planettypes.txt, but not build them with SM (ringworld generator build planets of size ringworld only).
You can't have the created world be of a specific picture, either. Half the time you'd get a normal construct, half the time your new pic.
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  #2  
Old September 13th, 2001, 02:00 AM

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Default Re: Some of my ideas and questions

Suicide, I amee a new type of construction- the Star Colony- for TechMod, and didn't notice any problems with it. Worked fine.

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  #3  
Old September 13th, 2001, 02:45 AM
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Default Re: Some of my ideas and questions

can i turn a planet into a sun?or a planet of type a to type b?

Comonents


Bussard ramjet:a engine simwhat slower then a Nova engine but uses no supplies

Robotic terraforers:large but increases a planets conditions and value.

Nano armor:biological armor but at its highest it is equal to bio armor level 2 only..

Gauss cannon:medum power and good range but usees some ssupllies

Emp cannon:disables one ships weapons for 20 turns but is hard to research and is hefty and has a reload of 20 as well



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Old September 13th, 2001, 03:05 AM

Phoenix-D Phoenix-D is offline
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Default Re: Some of my ideas and questions

"can i turn a planet into a sun?or a planet of type a to type b?"

No.

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  #5  
Old September 13th, 2001, 03:31 AM
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Default Re: Some of my ideas and questions

Beamer:a average weapon slightly better then a meson bLaster for Infantry as well.

Blazer:a better beamer and for ground as well.

Tasp:yes i mentioned it before but now infantry havbe it also oops fired it at the worng end Lol

Interceptors d missles

Decoy missles:a missle that is fast and does no damage used to distract PD cannons

Ships:

Asteroid ship:a slow ship with a lot of armor and needs megascale engineering as well

Juggernuaght bigger then a super dreadnought(in my mod they are called Krakkens)but smaller then a base ship(renamed flagship)

Moniter:a 5 kt pemranantly cloaked sat

Raider:for pirates only it has a lot of supply storage built in and a high engine capicity good for hit and run missions or as pack scavangers or mop ups quite possibly the most strategeic pirate ship.

Guerilla raiderme as above but with stalth armor and slightly smaller

Plunderer:a pirate equivelent of a cruiser.



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  #6  
Old September 13th, 2001, 03:54 AM
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Default Re: Some of my ideas and questions

quote:
Suicide, I amee a new type of construction- the Star Colony- for TechMod, and didn't notice any problems with it. Worked fine.
Oh, I see. I was under the impression that there was a separate ability for ring vs sphere world. I really should not be basing anything off of the description of a component.

Create Constructed Planet
Value1 = The Special Ability ID in PlanetSize.txt to construct.


This would still require the "destruction" of a star to build each one.
NO building moons & stuff.
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  #7  
Old September 13th, 2001, 04:34 AM
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Default Re: Some of my ideas and questions

i have a new species type sun colonists they have no colony modules instead they create Sun colonys!! ohh yay and some new sun colonys see below

Sun colony:for sun dwellers only

Hiveworld:requires severel comonents like goo and stuff For bugs only

Star harvester:a small tiny sized colony that procuces a good sum of rads and its for us all to enjoy....



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Some rule some serve
some declare wars some
fight them
i declare wars i rule
you serve you fight
wars.....
we are not the same.....
never forget that..
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