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  #1  
Old September 14th, 2001, 05:35 AM
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Lord Kodos Lord Kodos is offline
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Default Re: Some of my ideas and questions

of course that why i am giving them built in sheilds and phased as well because i am making them higly damageable isnce i cant acutalley make them low on health without sacrificing size they dont have other sheild generator so they will have a big hit ratio so almost always you hit them but they are very lethel as well and do well in many things.they have the best pd defense in the game.their antimatter armor is very good because it generates sheilds as well.The boarding defense is well they have none they all have built in self destruct devices because the second a matter being seps on board......EXPLODE needless to say they can not board enemy ships....

Energy biengs get access to Ramscoop engines better ramejst because radioactivity dosent phase them in the least.they use no supplys as well all their engines... they have the crystel armor ability also......their sheilds are matched only by the antimatter beings.



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  #2  
Old September 17th, 2001, 12:47 AM
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Default Re: Some of my ideas and questions

can i make bonus boarding adefense and attack points? any ideas on planet to planet teleportation of cargo?

Components
Slipstream engine:a slightly faster quantem 2 hyperdrive same abilityies fastest warp based engine

Quatnem two:a much faster hyperdrivesame abilities

Infinate improrbability drive:second fastest engine in game

Bistromath engine:fastest engine in game

CS-100:the basic 1 kt combat suit nothing special here

CS-200:makes you have more armor but you are more easy to hit as a result of slower speed

CS-300:increases acuuracy but at the cost of armor hp

CS-400:a combat suit equped with a gun arm so it is 2kt

CS-500:kamikazee

Beamer:basic 1 kt gun

Blazer:a more powerfull 2kt beamer

Bazooka:a 2kt weapon

Incinerator: a 2 kt flamethrower


Ships

Infantry:3 kt 2 kt for weapons and one for the combat suit

Protecter:2kt but has enhanced abilties

Cyborg:2 kt but enhancced as well

Assasin:very stealthy again 3kt

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  #3  
Old September 17th, 2001, 01:20 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Some of my ideas and questions

quote:
Ships

Infantry:3 kt 2 kt for weapons and one for the combat suit

Protecter:2kt but has enhanced abilties

Cyborg:2 kt but enhancced as well

Assasin:very stealthy again 3kt
Are these 3 KT ships? It would take piles of them just to kill a fighter, never mind a capital ship! And you also would not be able to fit enough of them into the combat map to hurt anything!

I hope you meant "vehicles", and "troops" in particular.

quote:
can i make bonus boarding adefense and attack points?
Boarding attack and defense stack completely. Any component with the ability will only add to the total ability. (Ooh, what about negative attack or defense built into the hull...)

Note: Components with the attack ability are all destroyed when a boardig attempt is made: I have no idea what would happen to a ship hull with the ability; probably nothing, but maybe the ship will be destroyed outright.

---------------
As for those antimatter ships, you could try making them take extra damage from weapons by giving them a negative cyrstalline armor ability!
If it works, the first hit will make their shields become -50/0 or something, and the second shot will do the extra 50 damage!

Be sure to test this first.

[This message has been edited by suicide_junkie (edited 17 September 2001).]
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  #4  
Old September 17th, 2001, 01:25 AM
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Default Re: Some of my ideas and questions

there grtound units of course

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  #5  
Old September 17th, 2001, 02:01 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Some of my ideas and questions

About the Infantry vs Cyborgs & stuff.
Are you planning to include an item in the description such as:

Cyborg Troops: A squad of two hundred cyborgs. (10 tons of equipment each)
Infantry: A 10,000 member squad of regular ground troopers. (300 pounds each)
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  #6  
Old September 17th, 2001, 04:20 AM
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Default Re: Some of my ideas and questions



Of course they are multiple i have a question can i make a ship immune to laser fire?????


COmponents


Railgun:i renamed the ship Version of the gauss rifle

Energy containment suit:the armor for antimatter trooops

Robtek slef maintaining armoror that heals itself only for corparations

SHips

Energy cruiser escort dreadnought etc etc:thye all have built in healing ability built in damage to sheild absorbers and qauntem reactors

ANtimatter ships:built in sheilds,built in self destruct devices.

Units

Antimatter troops:very strong

Energy infantry:they are rather powerfull and have built in sdheilds
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  #7  
Old September 17th, 2001, 04:45 AM
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Default Re: Some of my ideas and questions

new stuff

components:

Grappler arm with gun:a powerfull laser gun

Garrpler with saber:a close rsange ship ayttack thingy

Atomic Disrupter: a large but massivly powerfull weapon that disrupts atoms on a ship



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Some rule some serve
some declare wars some
fight them
i declare wars i rule
you serve you fight
wars.....
we are not the same.....
never forget that..
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