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  #1  
Old September 25th, 2001, 12:48 AM
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Default Re: Some of my ideas and questions

ive firgured out what probably the most importent techs to control in my od are:Nanotech,Temporal,megascale engineering,Psychic,Atom manip.
ne wnew new oh and the little docter dedstorys the ship its on when it kills a planet because you have to be close


components

Magrathean planet makrs kit:for corparations only it lkets you build planets in one average sized handy dandy little kit.

Phasers:smaller but weaker then a meson bLaster also for troops

Temporal Sun killer:a rather average sizewd device that speeds a suns life up to a point when it is dead

Ships

Facilitys:

Battl schoolatly incrases ships exp but m,akes the populas unhappy

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  #2  
Old September 29th, 2001, 03:26 AM
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Default Re: Some of my ideas and questions

WOw things have been slow arouynd here new stuff though...

Components:

Laser cutter:for infantry

Stunner:makes enemys unable to fire not as good as tasp though and only for infantry.

 
SHips

Assasin pod:a sat you drop that kills pop every turn,good for harassing enemies but not for attacking.

Facilitys


Amusement park:for corparetes makes the pop happy

Slave labor camp:for pirates its a mine

BioHarvester:for bugs it kills 100 poip every turn and generetes 200 organics every turn....

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  #3  
Old September 29th, 2001, 05:21 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Some of my ideas and questions

quote:
BioHarvester:for bugs it kills 100 poip every turn and generetes 200 organics every turn....
That sounds a tad wimpy.

What kind of facilities do the bugs have? If they've got regular organics extractors of >300 per turn or so, those harvesters probably won't be used.
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  #4  
Old September 29th, 2001, 07:56 PM
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Default Re: Some of my ideas and questions

ok ok heres their faciltys

Bioharvester:itkills a thouend and makes 2 thusend

Bioextractor:the usael

HIve:spaceyard,supplydepot(they dont use spaceports.)

honeycombs:rad storage

biodup rganic storage



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  #5  
Old September 29th, 2001, 08:12 PM
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Default Re: Some of my ideas and questions

quote:
Bioharvester:itkills a thouend and makes 2 thusend
may I ask how many a thousand killed is?

The minimum you can kill per turn is 1 Million.
A thousand units of pop killed would be a Billion people per turn.
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  #6  
Old October 3rd, 2001, 01:02 AM
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Default Re: Some of my ideas and questions

a thousend units...

new tech bistromathics rquires a maximum in math as does,Temporal studies and so does Psychohistorysand megascale and many components ie hal 9000,Bistromathics drive,Improbabibilaty drive,AC,Deep thought
oh and if a primitive species researchs everything they then become a regular speicies and the normal tech tree opens and if a regualr does the same the thing happens and they become omnipotent!and a new type of space monster maty make it into Version one as they have very little to add GIENT SINGLE CELLLED PROTOPLASM!
heres their stuff thye all heal and can make new ships

Nucleas:Bridge
Vacuole:supply storage and cargo
Cell wallor
Cell membrane:sheildingand a weapon their only weapon so its powerfull and its an engine
Mitocandria:life support
Cytoplasm:crew quarters
ChlorapLastes:Quantem reactor
Nuclear membrane:boarding defense

Heres their ships

Cell:their only ship
Tisue:their base and production house

new facilitys

Psychohistory lab redictsa stuff


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  #7  
Old October 3rd, 2001, 04:22 AM
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Default Re: Some of my ideas and questions

> a thousend units...

Which is either rounded up to 1M people, or is 1,000M people, depopulating even a huge, breathable world in less than a year.
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