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  #1  
Old November 26th, 2004, 03:55 PM

Nappa Nappa is offline
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Default Re: Fools Lament II - Newbies Welcome

I'm about to head out of town and won't be back until Sunday night. Can we extend this turn please until Sunday?
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  #2  
Old November 26th, 2004, 04:19 PM
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Soapyfrog Soapyfrog is offline
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Default Re: Fools Lament II - Newbies Welcome

No problems here, anyone else object?
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Old November 29th, 2004, 09:16 PM

Nappa Nappa is offline
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Default Re: Fools Lament II - Newbies Welcome

Thanks all
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Old November 30th, 2004, 01:40 AM
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Default Re: Fools Lament II - Newbies Welcome

Oops I poked the beehive with a stick, and now all kinds of Mictlan coloured bees are coming swarming out.

Thats a LOT of ghost rider castings. I think I counted at least 10 against me this turn alone. Someone is crying though since all those deadites killed a grand total of one celestial warrior.

Who knew the game could be THIS fun after turn 75? Mictlan does seem to be closing in on victory though...
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  #5  
Old November 30th, 2004, 05:44 AM

Yossar Yossar is offline
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Default Re: Fools Lament II - Newbies Welcome

I've got a site with a conjuration bonus of 50, so really, the only limit is the number of wraith lords/lamia queens and skull staffs I have. 3 gems per casting is really cheap. At the moment it looks like I can cast it 14 times per turn.

It is too bad that they barely scratched you, though. I'm also extremely surprised that you moved off of R'yleh. I was really looking forward to that battle. Celestial Warriors and 3 Sea Kings vs. Mechanical men and 3 Water Queens. Would have been close, I think.

I think I only need one more capitol so the game should be over soon. Nobody is in position to take one away from me right now and I think I can bring enough firepower to protect one or two if they try to.

Almost everyone in the world is at war with me (all but Marignon and Pangaea) but I think (hope) that it's too little, too late. But it's still a bit too early to proclaim victory.
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  #6  
Old November 30th, 2004, 10:32 AM
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Default Re: Fools Lament II - Newbies Welcome

Still, 30 death gems is a big investment to kill essentially nothing.

I moved off Ryleh becuase I did not think I could beat the water queens... need some specific equipment to do that!
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Old November 30th, 2004, 01:39 PM
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Default Re: Fools Lament II - Newbies Welcome

Parting thoughts...

I thought this was a pretty good game!!!

Kudos to Mictain on the win!!! You managed to keep out of the fighting until it really mattered and built some really good armies.

The ghost riders did me in - I had a shot at winning about 4 or 5 turns ago, but the ghost riders broke the two seiges I had going and a big loss to Tien Che (good battle!) at the Caelum capital ended my chances. I think I did reasonably well in the early and middle game, but I still have a lot of work to do on my end game.

I thought the magic was a little high in this game - at one point I was pulling almost 80 death gems a turn and I would guess almost 400 a turn in total (and Mictain was pulling even more!). I guess I could have spent them wiser, but I really liked the packs of 30+ flying Bane Lord packs I made, but they were not well equiped enough to make them unbeatable.

Thanks to all for an enjoyable game!
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