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November 28th, 2004, 06:37 AM
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Major
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Join Date: Jan 2004
Location: Taganrog, Russia
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Re: Rendering Programs
According to this page you can export Bryce meshes to .X format:

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November 28th, 2004, 09:09 AM
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General
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Join Date: May 2002
Location: Canada
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Re: Rendering Programs
Yup, I know about this, but for some reason anything I import then save as .x does not load in modeler programs. the .x export seems to be bugged. Also the exported model looses any and all texture mapping info even if the original loaded model included this info.
The problem I had has been solved. I found out you can save 'any' bryce object boolene or not simply by grouping, selecting and 'Adding' it to the preset library. (click on the tiny down arrow beside the 'Create' menu and at the bottom of the 'object selections' you will see the 'add' button. click it and any object or group of objects will be added to the current catigory.)
Cheers! 
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November 28th, 2004, 07:27 PM
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Captain
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Join Date: Apr 2003
Location: Burnaby
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Re: Rendering Programs
Hold up. So you're saying if I group one of my ship models as one object, then Add it to the preset library, I can then open it as a new object and export it to .X as per the website mentioned before? Lemme know if I got that right because I'm away from home and have no access to my Bryce.
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November 28th, 2004, 11:46 PM
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Join Date: May 2002
Location: Canada
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Re: Rendering Programs
You don't have to save your model as a preset to export it, just hit the 'E'dit function and when the window pops up that allows you to smooth or unsmooth the model, hit Ctrl+D and the save-as window will open, select the file format you want to save as and it will save the model.
But like I said, for the .x format any texture info is disgarded and I have yet to manage to load a .x file exported this way into se5 or starfury. so It just doesn't work.
I mention saving objects built within bryce as presets so that you can then just select then from the presets to include in new scenes.
Cheers! 
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November 29th, 2004, 12:10 AM
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Join Date: Apr 2003
Location: Burnaby
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Re: Rendering Programs
Hmmm... Problematic to say the least. Have you had any luck loading a Bryce exported .X file into another modelling program. If I just had to do the texturing in a seperate program, it probably wouldn't be too bad. Might even lead to some interesting results since I've noticed most of the programs I've looked at support adding different textures to different faces, so I'm sure I could come up with something neat. If it works, that is. 
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Suction feet are not to be trifled with!
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November 29th, 2004, 09:11 AM
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Join Date: May 2002
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Re: Rendering Programs
First the only thing I have that allows the loading of .x files is LithUnwrpa and it errors out when loading.. invalid file format.
Second I just found out that Amapi 5.15 is now a free download at..
Amapi.net downloads
I hear it's a very good modeling program, and I like the price, it fits my non-existant budget to a 'T'
Just thought I'd share this info. I don't know what file formats it supports for import/export but when I get a moment I'll install it and let you know. (if you don't find out on your own first and beat me to the post.)
Cheers! 
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November 29th, 2004, 11:34 PM
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Join Date: Apr 2003
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Re: Rendering Programs
Quote:
First the only thing I have that allows the loading of .x files is LithUnwrpa and it errors out when loading.. invalid file format.
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Bummer. Pulled down Amapi as well. Haven't really had time to do anything, or actually figure out how to do anything, but in terms of exporting it doesn't look like it does .X directly, but there's a good few that it can export to (like DXF for example) that should be pretty easy to convert to .X...
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Suction feet are not to be trifled with!
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