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  #1  
Old October 16th, 2001, 05:52 PM
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Default Re: Some of my ideas and questions

That's a hardcode problem. You've only got Gas/Rock/Ice to work with when trying to make components or ships.

You could add a racial trait, "Vaccuum Hardened", which would relate to surviving exposure in space.
(Vaccuum breathers without this trait could be said to require something else to function effectively, such as radiation for lifesupport)

The racial trait would give ships built-in lifesupport, plus an emmissive armor ability.
That way, small arms "1000's of little holes" fire would have much less effect, while torpedoes, WMGs, and other "rip the ship apart" weapons would be only slightly diminished.
Ships larger than LC would still have to be designed with extra Lifesupport to meet the hull requirements, but losing their LS components would not harm the crew's ability to operate, and the ship would not lose movement. In effect, the lifesupport would be more luxury than nessesity.

Note that giving the hull multiple lifesupport abilities will not help: only one LS ability is effective per component (or hull embedding).

This would be a cool trait to add, the only difficulty is that it is not limited to vaccuum breathers.
Still, the value of the trait is the same for all races, despite being theoretically easier for vaccuum breathers to achieve...
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  #2  
Old October 16th, 2001, 06:11 PM
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Default Re: Some of my ideas and questions

SJ, tks for the info, I was hoping it wouldn't be a hard code problem and if anyone could solve it, it would be you or some of the other vet modders. I to think it would be a good new trait, make for a tougher opponet, I guess we'll just have to see if something like it is put in SE5.

tks again

just some ideas mac
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  #3  
Old October 16th, 2001, 07:59 PM
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Default Re: Some of my ideas and questions

quote:
I guess we'll just have to see if something like it is put in SE5
Hey, even if you're not going to use it, I am! Its a lot simpler to implement than Nomads
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Old October 16th, 2001, 09:32 PM
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Default Re: Some of my ideas and questions

How about their ships just don't require life support.
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  #5  
Old October 16th, 2001, 11:04 PM
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Default Re: Some of my ideas and questions

The requirements merely indicate howmany are required for a legal design.

In actual use, ships with 1 or more functional lifesupports run at full capacity, and ships with zero functional lifesupports move at 1/4 speed.

Since you're modifying the hulls anyways, you could set the lifesupport requirement to zero or one, and it would be satisfied by the built-in hull ability.

My reason for leaving the requirements as-is, is that I consider the racial trait description as "Vaccuum Exposure Resistance", not "Lives in outer space".
Ie: crew members can survive being in a vaccuum for extended periods, but not indefinitely.
Thus, they can finish the battle using supplies stored inside their bodies, or in always-on environmental suits.
Additionally, the crew would have to have the ability to hibernate until the ship is repaired or another combat situation arises.
They can still fly home at full speed, since most of the crew is not required to run the engines.

In fact, I will increase the lifesupport requirements of all the hulls by one, so Escorts require two. The escort's requirement will be satisfied by the addition of one LS to the hull's LS, resulting in a normal escort which is not hampered by the loss of its LS component.

In order to make the racial trait more useful, I might do the same with crew quarters. Total trait cost, maybe 250 points.
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Old October 17th, 2001, 04:55 PM
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Default Re: Some of my ideas and questions

quote:
"the only difficulty is that it is not limited to vacuum breathers"

SJ, sounds like your rockin and rollin, any ideas on how it might be changed to only vacuum breathers, in order that not all would have it??

just some ideas mac[/b]


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  #7  
Old October 24th, 2001, 11:14 PM
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Default Re: Some of my ideas and questions

new new new!

Components:

Venom cannon:for bugs

bolter:for infantry and their is a ship Version

Lasguns:fer troops


Racial Traits:

Emotional puppeteers:not from ringwolrd thinmk foundation and the mule puppeteers they have a always happy populas and their crew quarters and bridges can stop a ship from firing for 1 turn and some specieal intel.

god emporer:youre populas views you as a god so they work harder and are happier.


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