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View Poll Results: Am I just an idiot, or is this game hard?
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No, this game is rediculously hard.
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3 |
13.04% |
Yes. you are just an idiot.
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20 |
86.96% |
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November 28th, 2004, 09:54 PM
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National Security Advisor
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Re: Ok...
Quote:
Col. Mustard said:
Hmm. So your saying the game isn't meant to be won...? I don't get it. then why play if you just end up dieing halfway through? It gets very annoying... (Nothing, I didn't do anything stupid. they just tore me apart with their drednaughts and such. Seing as I only had destroyers, it wasn't much of a challnge for them.)
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No, he was saying that once he thinks he knows he has won, he stops playing, or starts destroying suns rather than conquering everything, because it takes a long time after the "climax", and without much expected challenge, to consolidate the whole quadrant.
If you keep losing, you haven't learned enough of the tricks that will guarantee a win. My suggestion would be to just employ a couple of good suggestions, since it's more interesting to play a challenging game than a cake walk, and once you learn enough of the tricks, you have to make yourself stop using them, or the AI won't be much challenge.
PvK
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November 28th, 2004, 10:08 PM
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Corporal
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Re: Ok...
Yeah, I'll post a savegame tomarrow.
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November 28th, 2004, 11:41 PM
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General
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Re: Ok...
Gee, you mean I'm not the only one who hasn't beat this game yet? LOL Well, that is good the hear. Thanks for cheering me up.
Cheers! 
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November 28th, 2004, 11:50 PM
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Corporal
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Re: Ok...
Haha, Noooo problem. 
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November 29th, 2004, 12:14 AM
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General
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Re: Ok...
There is a lot to learn. I remember one of my first mistakes..thinking I only needed one shipyard in each system.
A lot of 4X games are the same (kind of) in that research is the key to the win. That and a strong economy. If you have that, a fleet to be reckoned with will come.
I agree with Atrocities...another choice would have been nice on the poll. Just because you are having a hard time beating the game doesn't mean you're an idiot. It probably means you haven't understood the importance of some things you need to do (yet).
How many games have you played?
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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November 29th, 2004, 12:47 AM
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Captain
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Re: Ok...
Personally I always set Victory Conditions like Player has X% of 2nd place empire and has researched X% of the tech tree. I usually set both fairly high (1st on 150-200% and second 80-100%) which means the game still is challenging, but you have goals to work towards other than the annihilation of all other life in the galaxy.
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Suction feet are not to be trifled with!
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November 29th, 2004, 01:07 AM
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Captain
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Re: Ok...
Are you playing against the standard AI's? Or do you have something like TDM AI's installed? I've got to the point where AI's are completely simple unless they are TDM AI's.
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Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
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November 29th, 2004, 01:07 AM
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Corporal
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Re: Ok...
I have played dozens of games. And I was only first 1 time, and it only Lasted a few turns, and was because I used cheat codes. What I do is, give myself +20% research, +5% all the resorces, +10% shipyard rate, and organics and temporal techs. All I do for the first 20 turns is research, and colonize. I am always the most advanced race there is, but I'm usually around 8th place. I never have any units, and always have very little resources compared to the AI, thats where most the score difference is. (I don't have an AI mod, its standard. Only mod I have is STM)
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November 29th, 2004, 03:09 PM
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Major
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Re: Ok...
Quite sure. Let me put it this way, which would you rather have: you hit with 20% of your shots and 80% of enemy shots hit you; or you hit with 80% of your shots and 20% of enemy shots hit you? Sensors and ECM alone can easily make the difference between those two scenarios, and training on top of that could conceivably make it 99% and 1%, especially if you get stealth and scattering armor 3 for an extra 30% defense bonus.
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November 29th, 2004, 03:01 PM
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Major
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Re: Ok...
Combat sensors and ECM are CRITICALLY IMPORTANT techs. NEVER neglect them (unless you have the talisman; then you can ignore sensors, but ECM is still a must-have). Training facilities aren't as important, but they're still very powerful.
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