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November 30th, 2004, 05:45 PM
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Private
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Join Date: Nov 2004
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Re: bleeping hell
Oh geebus, I didn't even think of that. Yeah okay, I got lucky. I've learned my lesson -- an amulet of antimagic is just not enough.
Been a fun learning experience recently. I tried Ermor in a 2 person/3 impossible AI game on the weekend. My buddy and I wanted a nice big map to test out some things, with a few AI opponents just to keep us honest.
So apparently Caelum starts right near Ermor on the Faerun map...and I was trying out a pure research strategy, instead of my usual plan of massed Archbishops chain-summoning horsemen. I got *shredded*. Oh it was ugly. We stopped after I lost my GK to a dozen flyers. I take back anything I've ever said about knowing how to play Ermor. Next game I'll take Vanheim.
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November 30th, 2004, 05:55 PM
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Major
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Re: bleeping hell
Quote:
Vorkosigan said:
Caelum [...] I lost my GK to a dozen flyers.
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Maybe you're not aware of it, but most Caelian troops get magical weapons (ice lances, ice swords, ice knives) and thus automatically bypass your GK's etherealness.
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God does not play dice, He plays Dominions Albert von Ulm
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November 30th, 2004, 09:58 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: bleeping hell
Keep in mind that whether you choose to boost your MR might be based on whom you are going against. IE - it's nice to be able to switch back and forth; against Ulm you don't need MR; actually, Caelum you generally don't need it against either, despite them being towards the top of the heap magically. I've had ID's switching items regularly, via a scout sent along with them. Helmet changes, misc item switching ( Sometimes you want the Soulstone of the Wolves, but not against vampires, etc ).
If you can Wind Ride, you can also modify your required gear sometimes, by changing the odds that you've removed the charm-capable commander, etc.
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Wormwood and wine, and the bitter taste of ashes.
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November 30th, 2004, 10:50 PM
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Re: bleeping hell
Mmm, excellent suggestions. I'll go with the Lich Queen. Any thoughts on Ashen Empire vs Soul Gate? I've mostly gone with AE because it's closest to Ermor from Dom 1.
I really should tailor my equipment to my opponents. I haven't really done that yet -- I find a loadout that works well and stick with it (stupidity or laziness?).
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November 30th, 2004, 11:24 PM
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Lieutenant General
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Join Date: Mar 2004
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Re: bleeping hell
I'm not a Lord of Ermor - but I have tried both in MP, and prefer SG. You don't get as many troops, but they aren't as worthless. More importantly, you get some decent non-unique immortal commanders, which I like because it makes empowering them with magic worthwhile.
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Wormwood and wine, and the bitter taste of ashes.
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December 1st, 2004, 01:49 AM
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Re: bleeping hell
Hello,
I'm relatively new to the game also. I'm playing a SG ermor in a MP game, and they're kinda cool.
Something about AE though, you don't need a 5 in death magic to get all the national summons. It would be kind of nice to let a stock dusk elder do all the summoning while the pretender either site searched or did combat.
Also, I think the lictors are a good buy for the cost.
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December 1st, 2004, 06:07 AM
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Major
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Re: bleeping hell
I think Ermor needs to spend most of its early death gems on researchers in order to keep up. If you prophetize an archbishop, you can reanimate lictors for free. Late game, death gems can buy you better things than lictors.
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December 1st, 2004, 01:51 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
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Re: bleeping hell
I'd say AE VS SG, AE is probably more fun while SG is probably better.
Im not speaking out of MP expirience, but I'd say an immortal commander with nice stats as a national spell is quite nice, and you can equip your dusk elders to be able to summon all of the national summons.
OTOH you have AE which has X20 more troops, which is fun, and can summon all national summons with no magical items or empowerment.
Better wait for a more qualified Ermorer though =P
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I'm in the IDF. (So any new reply by me is a very rare event.)
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November 30th, 2004, 09:53 PM
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Second Lieutenant
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Join Date: Jan 2004
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Re: bleeping hell
Quote:
Vorkosigan said:
So apparently Caelum starts right near Ermor on the Faerun map...and I was trying out a pure research strategy, instead of my usual plan of massed Archbishops chain-summoning horsemen. I got *shredded*. Oh it was ugly. We stopped after I lost my GK to a dozen flyers. I take back anything I've ever said about knowing how to play Ermor. Next game I'll take Vanheim.
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Next game you play Ermor - with a Lich Queen monarch. Yes, you can get marginally better magical paths with the Ghost King, but Ermor has points to spare and immortality is so very, very, nice. Additionally, it is more thematic. 
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When I said Death before Dishonour, I meant alphabetically.
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