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November 30th, 2004, 07:28 PM
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Re: Org & Crystal armor question
Wouldn't a ship with Org and Cryst armor be nearly invulnerable?
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November 30th, 2004, 07:33 PM
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Re: Org & Crystal armor question
Alas, the Organic Armour would not regenerate the Crystalline Armour. P&N and its cross-over racial techs do give a regenerating Crystalline Armour, but it takes more space; I have yet to try it though, and couldn't say if the regeneration is much of an improvement.
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November 30th, 2004, 07:35 PM
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Re: Org & Crystal armor question
Thanks.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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November 30th, 2004, 07:37 PM
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Re: Org & Crystal armor question
Quote:
Alneyan said:
Alas, the Organic Armour would not regenerate the Crystalline Armour. P&N and its cross-over racial techs do give a regenerating Crystalline Armour, but it takes more space; I have yet to try it though, and couldn't say if the regeneration is much of an improvement.
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The P&N Biocrystal armor takes the same space, and gives you 60% of both of the "purebred" abilities.
The key advantage is that your CA ability dosen't stay broken for long 
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November 30th, 2004, 07:47 PM
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Re: Org & Crystal armor question
Oops; it looks like I confused your Biocrystal armour with the one from Devnull. (I would gladly pick either for my ships though)
Using a mini OA would be a very good idea, rather than the usual Ablative/Plasma armour. A nasty combination to say the least.
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November 30th, 2004, 07:35 PM
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Re: Org & Crystal armor question
Not really; unless the organic armor gets hit before the crystalline, you don't get the organic bonus.
Plus, you're decreasing your crystalline total, which is almost never "enough"
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Now, if you were to mod the organic armor to be 1/6th in every stat (size, regen, hitpoints) then it would be a totally awesome combo.
The mini-OA gets hit first almost always, and regens, while the CA keeps the shields pumped.
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