.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

View Poll Results: Am I just an idiot, or is this game hard?
No, this game is rediculously hard. 3 13.04%
Yes. you are just an idiot. 20 86.96%
Voters: 23. You may not vote on this poll

Reply
 
Thread Tools Display Modes
  #1  
Old December 1st, 2004, 03:20 AM
Col. Mustard's Avatar

Col. Mustard Col. Mustard is offline
Corporal
 
Join Date: Jul 2004
Location: Georgia
Posts: 65
Thanks: 0
Thanked 0 Times in 0 Posts
Col. Mustard is on a distinguished road
Default Re: Ok...

No, they arent kidding. They arent saying its hard, they are saying its long, tedius, and boring. After your in 1st place for a while, with 2nd far behind, you get bored. You know you won, so why drag it out any longer?
__________________
A-- Se GdY $? Fr! C- Sf* Ai++ Au M+ MpO S Ss- RO Pw? Fq- Nd Rp- G Mm+ Bb++
Reply With Quote
  #2  
Old December 1st, 2004, 05:55 PM

kerensky kerensky is offline
Second Lieutenant
 
Join Date: Mar 2004
Location: Somewhere out there...
Posts: 432
Thanks: 0
Thanked 0 Times in 0 Posts
kerensky is on a distinguished road
Default Re: Ok...

Quote:
You know you won, so why drag it out any longer?
Exactly...
__________________
I hear voices in my head... and they're not the ones I normally hear.

A-- Se GdY $ Fr! Csc Cst Ai++ Au M++ MpD MpT MpM S- Ss++++ RY Pw- Fq Nd Rp+ G++ Mm++ Bb
Reply With Quote
  #3  
Old December 1st, 2004, 05:59 PM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: Ok...

I almost always set a victory condition for percent score for the leader over the #2 player. This the game will actually be won by someone without actually having to exterminate all traces of all other empires.

Slick.
__________________
Slick.
Reply With Quote
  #4  
Old December 1st, 2004, 06:12 PM
President_Elect_Shang's Avatar

President_Elect_Shang President_Elect_Shang is offline
Brigadier General
 
Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
Thanked 3 Times in 3 Posts
President_Elect_Shang is on a distinguished road
Default Re: Ok...

Quote:
Slick said:
I almost always set a victory condition for percent score for the leader over the #2 player. This the game will actually be won by someone without actually having to exterminate all traces of all other empires.

Slick.
I don’t know there is something about total extermination that tosses my cookies.

Quote:
Col Mustard said:
This is getting rediculous. I can't freaking beat the game! I've had it for almost a year, and every single time I play I loose miserably. I even crank all the settings to easy, and give myself all the boosts I can. I simply can't win. Just a min ago I lost while the attacking player (AI) had 2.0M while I had not even 300K score. what on earth is going on here?
Hay if you are saying it gets boring than I can understand, but your original post sounded like you just couldn’t beat it. Now if I misunderstood than my fault.
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
Reply With Quote
  #5  
Old December 1st, 2004, 06:21 PM
Slynky's Avatar

Slynky Slynky is offline
General
 
Join Date: Jan 2003
Location: Atlanta, GA
Posts: 3,499
Thanks: 0
Thanked 0 Times in 0 Posts
Slynky is on a distinguished road
Default Re: Ok...

Quote:
Slick said:
I almost always set a victory condition for percent score for the leader over the #2 player. This the game will actually be won by someone without actually having to exterminate all traces of all other empires.

Slick.
That's the way I do it, too, Slick. I think 800% is the number usuall use.
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
Reply With Quote
  #6  
Old December 1st, 2004, 06:52 PM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: Ok...

800%!!! That's almost the same as total extermination. I typically use 300% or sometimes even like 260% - with a 5 year delay. I would think that anyone could win being at 300% of 2nd place after > 5 years. It's just a matter of how much you want to continue to develop your empire for your own edification.

Slick.
__________________
Slick.
Reply With Quote
  #7  
Old December 2nd, 2004, 05:17 AM
AgentZero's Avatar

AgentZero AgentZero is offline
Captain
 
Join Date: Apr 2003
Location: Burnaby
Posts: 995
Thanks: 0
Thanked 3 Times in 2 Posts
AgentZero is on a distinguished road
Default Re: Ok...

I usually set it at 400%. 200 if I'm looking for a quick game. Last time I set out to play a total extermination game, I was playing with in a galaxy that had about 100 systems. I got to the point where I had 31 systems and 3 other AIs had the rest. I'd built massive fortifications on all WPs leading to soon-to-be-enemy territory, mined them heavily and had thousands of satelites over all the WPs as well. My invasion fleets numbered 4800 (and I had about 60 pop transports racing around trying to fill up smaller colonies).
I then launched my massive invasion; 48 100-ship fleets (16 per enemy empire) burst into enemy space through artifically created WPs.
And ran smack into the stiffest resistance I have EVER seen the stock AI put up. I'm lucky I used my own WPs because the largest of the three had the main WP to my space defended by sixteen Starbases! And these weren't your mamby-pamby stock Starbases, either. Each of the behemoths clocked in at 6,000kT.
Anyhoo, I realized that I'd be looking at fighting tactical combat for every single planet if I was to be assured of victory. I then whipped out the calculator and plugged in a few numbers.

69 systems for me to conquer with around 10 planets each makes 690 planets. Call it 650 for arguments sake. 650 planets * 15 minutes average tactical combat = 9,750 minutes = 162.5hours = 6.7days non-stop playing, but since I only average about 2 hours a day game time that worked out at 81 days.

So, to conquer that galaxy would require the better part of three months just counting combat, and not taking into account repair & maintenance, replacing lost ships & troops, protecting conquered worlds, AND running the rest of my empire to boot. Needless to say, I declared a moral victory and went to bed. ;-)
__________________
Suction feet are not to be trifled with!
Reply With Quote
  #8  
Old December 2nd, 2004, 10:26 AM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Ok...

I don't know if you guys are talking about solo play or PBW here, but I've been in PBW games where 300% or even 400% would have been too low. It's entirely possible for the 1st place player to be that much stronger then the 2nd place player and still get beat if the others gang up and play a good end game. Especially since score is so easy to manipulate by building lots of cheap, low-tech ships. And as bad as it is being in a game that seems to drag on for ever, it's much worse to have what is shaping up to be a really good ending to a game be aborted by an arbitrary limit.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:25 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.