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  #1  
Old July 5th, 2001, 10:17 PM
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Default Re: What are some effective strategies for removing Sats

could be a conflict of interest between ship orders and fleet orders? you can give a stratagy to a ship design, and you can give one to a fleet. not sure which takes precedence. also, it might be a good idea to check the 'let ships break formation' box, otherwise your ships will just sit there if the formation leader does not feel like attacking.
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Old July 6th, 2001, 06:24 PM

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Default Re: What are some effective strategies for removing Sats

Suicide Junkie is right, if you have a pure PDC ship, it will not approach planets or satellites. Put on the cheapest, lightest weapon you have that can target satellites (Depleted Uranium Cannon I).

I had a similar thing happen to me a while back when I converted on obsolete escort hull into a point defense ship. It was worthless until I put a direct fire weapon on it. No matter what you do with the combat orders, a pure Point Defense ship will not engage. It also will not stay in formation.
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Old July 6th, 2001, 06:34 PM

Commander G Commander G is offline
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Default Re: What are some effective strategies for removing Sats

As far as effectiveness, consider using your best non seeking weapon against the Satellites because point defenses only work against seekers, satellites, and fighters. I would suggest a mix of point defenses and a weapon that will be effective against both satellites and the planets. If you take out the Satelites and the planet has adequate point defenses on its weapon platforms, you need something that can hit the planet close up. DUC, Messons, Phased Energy, whatever.

The most common mistake I see people make is they try to attack a planet with a pure Missle attack fleet. Missles cannot hit Satellites. Pay attention to what weapons can target when adding them to ship designs.
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