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July 8th, 2001, 10:41 PM
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Sergeant
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Join Date: Dec 2000
Location: Miami, FL U.S.A.
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Re: Space Monsters!!!
Anyone? opinions? I'm almost done (just need a few componet pics, and get permission to use the ship set), and I need to know what the seiv comunity would prefer... a completely "non-abusable" mod or a stdandard seiv/tdm compatible mod.
Please let me know...
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July 8th, 2001, 11:29 PM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
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Re: Space Monsters!!!
quote: Originally posted by Trachmyr:
... a completely "non-abusable" mod or a stdandard seiv/tdm compatible mod.
Please let me know...
I would prefer the "non-abusable" Version. Otherwise -I guess- even if the human players are self-restrictive the monster techs could be found in ruins by the other AIs. OTOH, if your mod is not compatible with TDM then it could cause a lot of work -from your side  - every time when a new patch comes out ?
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July 9th, 2001, 04:26 AM
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Sergeant
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Join Date: Dec 2000
Location: Miami, FL U.S.A.
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Re: Space Monsters!!!
thanks for the feed-back...
It won't be that abusable... all of the monster tech is a racial trait (although a 0 point one), but to make sure the "monsters" only use stuff from this tech I have to make their facilites (Larval Pool, Metamorphisis Nodes, Central Nervous Nexus and Organic Harvesters) "uber-facilites"... i.e., they produce alot more than their "non-monster" counterparts... but they have inherent disadvantages due to their culture setting that off-sets it. But if a human can capture one of their worlds, it could be abused.... I have them building alot of troops/fighters for defense and they get a 100% ground combat bonus and the first facility they build gives the "reduces bad intel" at 100% (I don't know if this actually works yet). They won't research/build normal stuff (even the ship sizes they use are non-standard (i.e., a small queen is 440KT a Large Soldier is 560KT) and the ai_design_creation file specifies these EXACT non-standard sizes) and they won't except trades/gifts (or any form of diplomacy) giving them the tech...
What I'm worried about is players doing their best to CAPTURE these worlds instead of glassing them... If I require all other empires to take a racial trait (0-point) of "Not a monster" (ala P&N), I can completely remove the monsters acess to normal stuff, thus I don't have to make their facilities "uber-facs"... but all empire files will have to be altered, both currently in se4/tdm and all future ones (not to mention requiring a larger .zip)
So now that I've explained it a bit further, what do you think... is the possibility of abuse remote enough that I can leave it like it is... or should I go ahead and create a "Normal" racialtrait and alter techarea.txt and all the .emp files?
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July 9th, 2001, 04:55 AM
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National Security Advisor
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Join Date: Nov 2000
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Re: Space Monsters!!!
Hate to tell ya, but I think if you add ANY new racial traits- even if the empire doesn't use em- the empires need to be redone.
As for human players capturing- they won't be able to build- you can't analyze racial techs, remember- so it wouldn't be THAT bad. Or.. hrm. I wonder if you could make the ships zero cost, then specifiy the planets to make one spaceyard/queen ship and abandon?
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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July 9th, 2001, 05:26 AM
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Sergeant
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Join Date: Dec 2000
Location: Miami, FL U.S.A.
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Re: Space Monsters!!!
Yep... just found that out, I got to make all new .emp files! great, and I thought I was almost done
Oh, well... I guess I might as well do it the "safer way" now.
BTW, I know that the tech couldn't be analyzied... I was just afraid of humans getting ahold of a built-up hive... And I wish I could get them to abandon a colony, but there's no way to do it that I know of...
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July 9th, 2001, 10:44 AM
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Corporal
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Join Date: Apr 2001
Location: Beer-Sheva, Israel
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Re: Space Monsters!!!
Then try and create a self-destruct building for a planet -> IF the planet gets captured, then all the facilities will self destruct
------------------
Emperor Klis't of the Taera Republic.
Proud member of the League of Empires.
E-Mail -
Ora Planet - Taera Republic - League of Empires
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July 9th, 2001, 05:56 PM
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Colonel
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Join Date: Jan 2001
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Re: Space Monsters!!!
quote: Originally posted by TaeraRepublic:
Then try and create a self-destruct building for a planet -> IF the planet gets captured, then all the facilities will self destruct
This would be a new ability and it is not possible for us to create new ones. Only MM can do this.
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