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  #1  
Old December 3rd, 2004, 10:50 PM
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Graeme Dice Graeme Dice is offline
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Default Re: Carrion Woods pretender setup

I fail to see how 20 militia had a significant impact on you gold supply, when they only cost you 10 gold per turn at the most. If you don't want them, then just round them up and send them off to die as you pass your undead through that province.
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Old December 4th, 2004, 07:24 PM
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archaeolept archaeolept is offline
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Default Re: Carrion Woods pretender setup

that's not how it works, necessarily. for instance, in my one game as CW, I had almost no income and 100 frigging militia. 66 upkeep or whatever was about half my net income. rounding them up and slowly marching them to a front, where they proceed to flee so that i need to round them up again...

and that's even when there was a place to have them attack, as opposed to my southern front where i have little desire to start a war for the sole purpose of having them killed off. or i could spend 10 turns marching them to the north.

basically, militia [censored] suck; especially for CW pan. Its laughable that they are considered a positive event.
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Old December 4th, 2004, 08:15 PM
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Default Re: Carrion Woods pretender setup

It bothers me to no end that free troops are a bad thing.
I can think of no other game in which this is the case.

Is this a big problem? Probably not. But in my opinion, yes. Down with useless troops!
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