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  #1  
Old December 4th, 2004, 06:54 PM

ace joh ace joh is offline
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Default Re: textconv+questions

Oops, you're right... easy to fix fortunately, so here's textconv 1.01! (well, not here, the first post)
Hmmm, 43 downloads... My most popular program yet

I didn't even know the classfilegenerator could generate multiple entries, hence the error
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  #2  
Old December 4th, 2004, 07:27 PM
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Default Re: textconv+questions

Quote:
ace joh said:
Hmmm, 43 downloads... My most popular program yet

and another download thanks for the quick fix!

Now if all those 43 people are going to use the program and start producing modules ...
But seriously... the number of downloads does make one wonder about how many people are secretly building modules. ah.. I can always dream..
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Dungeon odyssey modules:

Christmas module v1.05 (attached to first post)

Xerathul's Revenge v0.5
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  #3  
Old December 5th, 2004, 04:50 PM

ace joh ace joh is offline
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Default Re: textconv+questions

46 already, an average of 3/day since the Last update
Hmm... Textconv pro, only 15$... Ah, I can always dream

Anyway, it'd be fun to see a sudden burst of activity when all those people release their mod around the same time
edit : two years from now perhaps?
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Old December 6th, 2004, 01:01 PM
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Default Re: textconv+questions

Quote:
ace joh said:
46 already, an average of 3/day since the Last update
Hmm... Textconv pro, only 15$... Ah, I can always dream


Quote:

Anyway, it'd be fun to see a sudden burst of activity when all those people release their mod around the same time
edit : two years from now perhaps?
Yeah who knows... It seems there are at least a few modules out there for which the creators claimed that they were only days or hours from release... but they then seem to be postphoned indefinetly (and yes, I am guilty of this myself too ), so two years might be a good estimate.
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Dungeon odyssey modules:

Christmas module v1.05 (attached to first post)

Xerathul's Revenge v0.5
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  #5  
Old December 6th, 2004, 01:26 PM

ace joh ace joh is offline
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Default Re: textconv+questions

My release date for a playable demo of DO WW2 was "a few years from now", so I'm pretty safe
Creating (accurate) maps will prove to ba a pain in the b*tt tho...
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