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  #1  
Old December 6th, 2004, 07:05 PM
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Default Re: Fools Lament III (modded) - Recruiting Now!

Quote:
Jurri said:
Quote:
Jurri said:Anyway, I might try Atlantis.
On second look, with this mod Atlantis is way beyond my abilities. I think I'll go with Abysia instead, since it hasn't been claimed yet.
yiks.... i just left r'yhea because you were next door (atually i left because i am to inexperienced in the water). and now you are way to close i debated long and hard(at lest 10mins) Arco or Abysia and i decided i will just kill Abysia and take thier construction site instead. i know you are seriosly experienced and all but you are claming the steel oven that i want. [img]/threads/images/Graemlins/Envy.gif[/img] you will just have to give them up or it might lead to open warfare.
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Old December 6th, 2004, 07:47 PM
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Default Re: Fools Lament III (modded) - Recruiting Now!

Quote:
Jurri said:
On second look, with this mod Atlantis is way beyond my abilities. I think I'll go with Abysia instead, since it hasn't been claimed yet.
I must be going senile, i could have SWORN you said Mictlan. Corrected!
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Old December 6th, 2004, 08:54 AM

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Default Re: Fools Lament III (modded) - Recruiting Now!

I'd like to give Ulm a shot, if you are still recruiting
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  #4  
Old December 6th, 2004, 09:53 AM
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Default Re: Fools Lament III (modded) - Recruiting Now!

odd_enuf: it's on a server. Regarding the mod download it works fine for me, what is the problem you are having?

The spell research is modifiable... I made a slight modification to the scenario file which lets me set the scenario params.
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Old December 6th, 2004, 11:08 AM
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Default Re: Fools Lament III (modded) - Recruiting Now!

one other little thing w/ the scenario; Pangaia has a bonus site in it's capital which hits undead w/ holy fire...

not so great if you are playing carrion woods
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  #6  
Old December 6th, 2004, 11:12 AM
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Default Re: Fools Lament III (modded) - Recruiting Now!

Remind me how I install the mod, and enable it to create my pretender?
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  #7  
Old December 6th, 2004, 11:15 AM
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Default Re: Fools Lament III (modded) - Recruiting Now!

Put the file Faeruntest.dm in your mods folder.

When you start Dom2, got to "preferences" and then "mod preferences" and enable the mod.

Then you can make and upload your pretender. After that, you do not need to enable the mod each time you start Dom2, Dom2 will know that the mod is required when connecting to the game.
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  #8  
Old December 7th, 2004, 02:41 AM

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Default Re: Fools Lament III (modded) - Recruiting Now!

When are you planning on starting? My computer's power supply and/or motherboard died, so I'll have somewhat limited access for the next few days. But I could install the game on another computer.

Also I really wanted to try Carrion Woods but Pangaea is taken... Who's left? Atlantis, R'lyeh, Machaka, Mictlan, Ctis, and Vanheim. I've never done Machaka, Vanheim, or non-Miasma Ctis, so one of those might be interesting.

I'll think about it. Let me know when you want to start and don't worry about waiting for me.
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  #9  
Old December 7th, 2004, 02:43 AM
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Default Re: Fools Lament III (modded) - Recruiting Now!

Recruiting slow, it seems, so its quite likely we wont start before the end of the week.

No huge rush. I am toying with the idea of integrating the latest changes from Zen's spellmod in any case.
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  #10  
Old December 7th, 2004, 02:47 AM
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Default Re: Fools Lament III (modded) - Recruiting Now!

I'm toying with the idea of upgrading to the latest Version, downloading the map and the mod and signing up for this game, since 3 nations I'm sort-of familiar with (R'lyeh, Machaka, C'tis) are still up for grabs.

Don't wait for me, though, it's a lot of mucking around to get myself back up to speed in this game, and I may not get around to it.
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