Greetings!
I'm still on target for an end of December beta release. I spent some time this weekend revising my systemtype files, and also made some changes to the cultures, racial trait, and happiness files. I also added a bunch of generic units and bases until I get around to creating some custom types for each race. I don't think the first beta release will have any specific units for the major races.
I still have to add those pesky weapons for 5 of the races, plus most of the racial facilities that I keep ignoring for some reason. I've kept to using stock images for now, and so a number of weapons will be using the same images, but not usually more than once for a given race. I don't anticipate on using the ImageMod at all for this mod, as I'll be making new images for many of items. I've already done a host of new beam and torpedo combat images, which look nice in game, plus those planets.
I'm also putting together some simplistic AI files so the mod can be tested faster via solo play.
In regards to ships, I've been re-doing them in another program so I can easily convert them to the .X format that's going to be used in Space Empires V. The modelling part is not too difficult, but I'm not familiar with UV texture mapping so that is slowing me down. I also have to build the models in such a way so I can decrease their vertices without losing too much quality.
Anyway, exams are here so the next two weeks will be relatively slow for mod progress. But after the 18th, I'll be free from the bonds of school until Sept 2005! Now, if I could only win the lottery so I didn't have to work - then you'd see some serious results.
