Well since I was dieing for a monster-mod, I started building my own.
I took the only basis I could find: some components and shipsizes from the neomod. Excellent way of covering stuff, but I enhanced a lot of stuff.
The mod gives you 'space monster' as special ability, I made it number 7 as I gave borg borg-tech as racial too. 'Space monster' gives the holder space monster-tech, which starts at level 1 (which is currently also the max level).
Space monster tech gives 4 shipsizes: small, medium, large and gargantuan space monster, with various sizes (the big one is BIG). In the mod they indicated to special pictures, but I just used standard shipsizes to be compatible with TDM so I wouldnt get a range-check error. I also used the Cephalopeia shipset, but the Species 8472 set works brilliantly as well.
The special vehicle sizes have the special 100% maintenance reduction.
The components consists of organic-cost-only comps (all just one level techs):
Organic Armor - gives supplies per turn
Central Neural Complex - Acts as bridge, but I added 1000 defense turrets power and self-destruct power so space-monsters wont be boarded.
Internal Organs - Life support, added regenerative capabilities to this one, as first all components had it which we know is bugged if one type gets destroyed.
Connective Tissue - Crew Quarters
Organic Gravitational Core - Engine with big movement, only one allowed
Plasma Bolt, Lightning Ray, Enveloping Acid Globule - weapons
Reproductive Organs - Acts as spaceshipyard!
Senses - attack bonus and long range scanner
Chambers - Cargo
Planet Killer -
Supply Reservoirs - supply
Gravitational Warp Heart - Open and close warppoints
Harvester - Important ability: to harvest organics!
I loved these ideas from the author of the neomod. Had to tweak one another, but still. Made an AI that wont make treates, but will only get angrier (I hope).
What I still need is a speechfile with everything garbled (shouldnt be that hard), a way to make the AI not build anything except the monster vehicle sizes, so they dont build colony ships, and a way to make the AI use ONLY the monster tech, not anything else (thus any research they do should be moot). And to figure out how to get the ai to actively harvest organics from various places while spawning new vehicles from there.
And a way to get them to attack occasionally, but not all-out suicidal, with or without home-planet.
Maybe I'll make the space monster tech multi-levelled so they build up to bigger space-monsters as they progress (as long as they got their homeworld), and make their weapons evolve.
Oh and is there a way to add master computer capability to a component without confusing the AI (thus that the AI still uses internal organs and connective tissue).
[ 18 January 2002: Message edited by: Egregius ]