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  #1  
Old January 18th, 2002, 06:01 AM
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Default Re: Space Monsters!!!

quote:
And to keep the monsters alive longer, give them very strong planet based shielding from the get-go... even if they are discovered, the most a player can do is intercept the enemy ships as they're manufactured... er, born.
3 words: Null Space Projector
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  #2  
Old January 18th, 2002, 03:45 PM

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Default Re: Space Monsters!!!

"You can also do the idea mentioned before where every non-monster has a special non-monster racial trait. That way the monsters wouldn't have any access to the non-monster components. That would be less trial and werror, but a lot more work, unless you use a patching program like SJ has."

I'll stick to figuring out design creation =)

BTW can't you just add a cloaking device (level 4, so late game they can be found) to the homeworld, and put it in the standard space-monster tech and the standard homeworld construction?

[ 18 January 2002: Message edited by: Egregius ]

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  #3  
Old January 18th, 2002, 04:19 PM
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Default Re: Space Monsters!!!

quote:
Originally posted by suicide_junkie:
3 words: Null Space Projector


As I remember from separate discussion, planets (weapon platforms at least) do not have separate shields, all shield and armour points go directly to the structure. Because of this, organic and crystall armour and shield regenerators do not work, but as a benefit, null-space and pnase-polaron beams lose shield-piercing.

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  #4  
Old January 20th, 2002, 02:17 AM

Gryphin Gryphin is offline
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Default Re: Space Monsters!!!

Just wondering:
Would Space Monsters attack each other? If so, would you want to or could you design this out of them? I think I dreamed about this Last night.
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  #5  
Old January 19th, 2002, 04:44 PM

Egregius Egregius is offline
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Default Re: Space Monsters!!!

quote:
Originally posted by Gryphin:
Just wondering:
Would Space Monsters attack each other? If so, would you want to or could you design this out of them? I think I dreamed about this Last night.



Not unless you make two different space monster-races. I can imagine a crystalline space-monster race, but question would be how they would be different from the Cryslonites themselves.
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Old January 19th, 2002, 06:47 PM
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Default Re: Space Monsters!!!

quote:
As I remember from separate discussion, planets (weapon platforms at least) do not have separate shields, all shield and armour points go directly to the structure. Because of this, organic and crystall armour and shield regenerators do not work, but as a benefit, null-space and pnase-polaron beams lose shield-piercing.
Sort of... Platform shields become planetary internals, but planetary shields remain shields.
You can make the planetary shields phased, but null space will always skip them.
Platforms and defending troops/militia will get damaged by null space, and then troops can be dropped to capture the planet.

The platforms might not be replaced by the AI, and facilities can still be destroyed.

Is it possible to make a level 5 planetary/sector cloak part of a facility? If not, put it on thier bases, so that players can only destroy monster infrastructure with a nova bomb (sun buster)
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  #7  
Old January 19th, 2002, 10:18 PM

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Default Re: Space Monsters!!!

Egregius, Yes, that is what I ment. If there were more than one space monster race. I guess it never occured to me that there would be just one. Just thinking outside the envelope.
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