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December 6th, 2004, 03:48 PM
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Re: OT: MS C++ 6.0 help
Also, he hasn't said, but it may be something he's doing for school, and even if there are other Languages better the C++, I doubt his teacher would allow substitutions. 
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December 6th, 2004, 04:48 PM
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Re: OT: MS C++ 6.0 help
No dsp, no sol, no sln.
Quote:
Instar said:
Do you have the DX SDK installed? Do you have your compiler set up to include the DX stuff at compile time?
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Yes. No idea how.
I'm trying to make commercially saleable games and scripting Languages are too slow. And I only own two commercial compilers, DarkBASICPro and MS VS C++ 6.0
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December 6th, 2004, 04:54 PM
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Re: OT: MS C++ 6.0 help
You could try the IDE Eclipse, with C++ plugins... not sure how exactly to get it all working myself, but it is all free...
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December 6th, 2004, 04:58 PM
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Re: OT: MS C++ 6.0 help
Wouldn't that be the same as C++? anyway, I'd rather not try to learn too many things at the same time.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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December 6th, 2004, 05:52 PM
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Re: OT: MS C++ 6.0 help
Most Languages use C++ (or C) for plugins to boost speed. The other language (whatever it might be) for comfort. All are commercially viable. But obviously learning C++, at least enough to understand good use of libraries and plugins, is a good idea. You might consider whether you want to get too involved with the MS part of that "MS C++ 6.0".
I wish you luck with it.
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December 6th, 2004, 06:20 PM
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Re: OT: MS C++ 6.0 help
Thank you.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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December 6th, 2004, 06:35 PM
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Re: OT: MS C++ 6.0 help
Quote:
narf poit chez BOOM said:
No dsp, no sol, no sln.
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Ok... well then you SHOULD be able to:
1) Copy such an example into a working folder somwhere.
2) Double-click the .DSW.
3) Have it at least load into Visual Studio for editing, without having any errors beyond perhaps something like "couldn't find silly widget Q - would you like to create one?" or "update crap to latest Version?" to which you'd just say yes.
If you can't even load it into the editor, then maybe Visual Studio isn't installed quite right.
PvK
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December 6th, 2004, 06:47 PM
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Re: OT: MS C++ 6.0 help
There isn't a dsw, either.
Perhaps I was a little obscure when I said: 'c++ doesn't understand the Directx SDK samples I downloaded.'
Clarification: I just searched all of them, there are no workspace file formats in any of the samples that C++ 6.0 recognizes.
That being dsw, dsp, mdp and mak.
There are makefiles, but those are m64
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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December 6th, 2004, 11:27 PM
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Re: OT: MS C++ 6.0 help
Quote:
narf poit chez BOOM said:
No dsp, no sol, no sln.
Quote:
Instar said:
Do you have the DX SDK installed? Do you have your compiler set up to include the DX stuff at compile time?
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Yes. No idea how.
I'm trying to make commercially saleable games and scripting Languages are too slow. And I only own two commercial compilers, <a href="www.thegamecreators.com" target="_blank">DarkBASICPro</a> and MS VS C++ 6.0
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I don't have a copy of Visual Studio 6 (I use 2003), but here are some general guidelines on how to include the DX include files and things.
In Visual Studio, find the include directory options for C++ projects (For me, it was under Tools -> Options, and then select Projects -> VC++ Directories). Make sure to have the path for the DXSDK\include directory there. Same thing for lib(rary) files for DX, include the DXSDK\lib directory in the VC++ lib files option.
Its been a while since I seriously used MSVC++ 6, so things are probably different.
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December 7th, 2004, 12:22 AM
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Re: OT: MS C++ 6.0 help
The library and include files are there under directories, but I don't see any projescts-> VC++ Directories.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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