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  #1  
Old January 19th, 2002, 10:18 PM

Gryphin Gryphin is offline
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Default Re: Space Monsters!!!

Egregius, Yes, that is what I ment. If there were more than one space monster race. I guess it never occured to me that there would be just one. Just thinking outside the envelope.
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  #2  
Old January 20th, 2002, 03:26 AM
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Default Re: Space Monsters!!!

quote:
Originally posted by suicide_junkie:
...Is it possible to make a level 5 planetary/sector cloak part of a facility? If not, put it on thier bases, so that players can only destroy monster infrastructure with a nova bomb (sun buster)


Haven't checked myself, but I read (somewhere) that sector cloak doesn't work on facilities.

Making a sun destroyer the only means of killing the monster planet seems like the best solution. Totally gets rid of the capture problem.

I am currently running some preliminary test with monsters. Looks pretty good .

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  #3  
Old January 21st, 2002, 03:03 AM

Egregius Egregius is offline
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Default Re: Space Monsters!!!

So planetary cloaks dont work?

What then? You could only put them in a nebula with a map-editor, and that wouldnt work for random games.
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Old January 21st, 2002, 03:55 AM

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Default Re: Space Monsters!!!

Sector cloak on a base, then.

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Old January 21st, 2002, 04:03 AM
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Default Re: Space Monsters!!!

I don't believe that works either. Sector cloak only works for storms IIRC. Someone talked about a way to make a storm during the game that would have cloak ability. If you do a search yo9u may turn something up. I can't remember how they did it exactly.

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Old January 21st, 2002, 05:22 AM
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Default Re: Space Monsters!!!

Sector cloaking on a component placed on a base works perfectly. It makes the planet, and everything in orbit around it, disappear from sight. Also, if your ships happen to enter a sector that is cloaked by an enemy, your ships will also disappear.
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  #7  
Old January 21st, 2002, 04:23 PM
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Default Re: Space Monsters!!!

quote:
Also, if your ships happen to enter a sector that is cloaked by an enemy, your ships will also disappear.
Woah, really? The cloak-er race can still see their own ships, can they also see the enemy ships that they are cloaking?
That could be a very nasty trap: place the cloak on a wormhole exit, and any ships that go through are lost, but still pay full maintenance!
After the first time that happens, a human would chain orders so the ships don't stop there...
Would entering a minefield clear orders?
BwaHaha
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