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January 21st, 2002, 03:03 AM
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Private
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Re: Space Monsters!!!
So planetary cloaks dont work?
What then? You could only put them in a nebula with a map-editor, and that wouldnt work for random games.
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January 21st, 2002, 03:55 AM
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Re: Space Monsters!!!
Sector cloak on a base, then.
Phoenix-D
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January 21st, 2002, 04:03 AM
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Re: Space Monsters!!!
I don't believe that works either. Sector cloak only works for storms IIRC. Someone talked about a way to make a storm during the game that would have cloak ability. If you do a search yo9u may turn something up. I can't remember how they did it exactly.
Geoschmo
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January 21st, 2002, 05:22 AM
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Shrapnel Fanatic
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Re: Space Monsters!!!
Sector cloaking on a component placed on a base works perfectly. It makes the planet, and everything in orbit around it, disappear from sight. Also, if your ships happen to enter a sector that is cloaked by an enemy, your ships will also disappear.
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January 21st, 2002, 04:23 PM
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Shrapnel Fanatic
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Re: Space Monsters!!!
quote: Also, if your ships happen to enter a sector that is cloaked by an enemy, your ships will also disappear.
Woah, really? The cloak-er race can still see their own ships, can they also see the enemy ships that they are cloaking?
That could be a very nasty trap: place the cloak on a wormhole exit, and any ships that go through are lost, but still pay full maintenance!
After the first time that happens, a human would chain orders so the ships don't stop there...
Would entering a minefield clear orders?
BwaHaha 
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January 22nd, 2002, 12:24 AM
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Re: Space Monsters!!!
I think that is a misunderstanding. Of course your ships do not disappear. Just like in nebula you can still see your own ships. But if you have a ship above the monster planet (with sector cloak), the monsters cannot see you (again, same as in a nebula).
Rollo
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January 22nd, 2002, 12:36 AM
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Re: Space Monsters!!!
Ok, well I stand corrected. If this works then its simply a matter of adding a base design for the monster race including the sector cloak component and making that base a high priority for them to build. As long as they get it built before the planet is discovered then the planet should be safe. Even if they dont' get it built before being discovered, once it's built the others can't attack without sufficent sensor capability to defeat the cloak. You can make the sector cloak level higher than any available sensor and you will have a permanent unbeatable cloak too. Planet will be safe for ever, unless they scrap the base.
Unless for some silly reason the AI doesn't know to turn on the cloaking device. Has that been tested?
Geoschmo
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