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				December 7th, 2004, 12:51 PM
			
			
			
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 First Lieutenant |  | 
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				 Re: Randomosity I - Recruiting now! 
 I could be convinced to use the pretender mod... I just figured I would see if anyone actually wants to play unmodded games. Any comments for or against, form those already committed? |  
	
		
	
	
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				December 7th, 2004, 12:56 PM
			
			
			
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 Corporal |  | 
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				 Re: Randomosity I - Recruiting now! 
 I'm all for anything that helps balance. |  
	
		
	
	
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				December 7th, 2004, 04:51 PM
			
			
			
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				 Re: Randomosity I - Recruiting now! 
 I am okay with pretender mod as long as we use scales mods with it, and while we r at it why dont we use the Fearen test mod(from fools lamment 3) |  
	
		
	
	
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				December 7th, 2004, 05:00 PM
			
			
			
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 First Lieutenant |  | 
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				 Re: Randomosity I - Recruiting now! 
 We could do that, of course I am in favour of the idea... although people might balk at the more extensive spell/item modding.
 All in favour say aye?
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				December 7th, 2004, 05:10 PM
			
			
			
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 Lieutenant General |  | 
					Join Date: Mar 2004 Location: Albuquerque New Mexico 
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				 Re: Randomosity I - Recruiting now! 
 Just to point out, Zen's scale mod is currently broken: the 19 protection fanatics are bad enough as a random event, but they also take the place of independent militia, as well as the militia that are recruitable by nations such as Man and that show up as PD troops for others (such as Pythium).
 While the resource cost is high (29) for recruiting, think of Pythium with 20 sacred 19 protection fanatics for the cost of 10 PD.  IMO, it's totally unbalanced until the militia/fanatics issue is fixed.
 
 Edit: Unlike Marignon's fanatics, these ones from the mod are non-sacred, but it still gives a big, unintended, boost to those nations with 16 morale, 19 armor, PD.
 
 
				__________________Wormwood and wine, and the bitter taste of ashes.
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				December 7th, 2004, 05:20 PM
			
			
			
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 First Lieutenant |  | 
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				 Re: Randomosity I - Recruiting now! 
 The mod compilation I am using does not include Zen's scale mod, or the replacement of militia with fanatics.
 This mod currently affects the scales as follows:
 
 #turmoilevents 3
 
 #deathsupply 30
 #deathdeath 5
 
 #slothincome 3
 #slothresources 25
 
 #misfortune 15
 #luckevents 15
 
 That's it!  Just a basic nerf to the most abused scales.
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				December 7th, 2004, 08:21 PM
			
			
			
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 General |  | 
					Join Date: Jul 2004 Location: Portland, ME (USA) 
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				 Re: Randomosity I - Recruiting now! 
 Well, shucks... I am losing big time in the Newbie Slugfest... so, maybe I could bring my own special magic (um, ineptitude) to this game?  May I?
 I'd play Marignon.
 
 PASHADAWG
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				December 7th, 2004, 10:01 PM
			
			
			
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 Lieutenant General |  | 
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				 Re: Randomosity I - Recruiting now! 
 
	Quote: 
	
		| Soapyfrog said: The mod compilation I am using does not include Zen's scale mod, or the replacement of militia with fanatics.
 
 This mod currently affects the scales as follows:
 
 #turmoilevents 3
 
 #deathsupply 30
 #deathdeath 5
 
 #slothincome 3
 #slothresources 25
 
 #misfortune 15
 #luckevents 15
 
 That's it!  Just a basic nerf to the most abused scales.
 
 |  Which means ... Sloth hurts more, death hurts more - do growth and productivity also help more?  And I'm guessing the #turmoilevents is reducing the impact of order/turmoil on events happening, while #misfortune/luckevents is ... increasing the likelihood of an event being good or bad, and making luck/misfortune cause more events?
 
What I'm personally more concerned with is the magic / items modding, were your full set of mods be used - myself, I prefer to avoid variants (mods) that change the whole game, because the skills and tactics aren't applicable to the usual game, and vice versa.  Fun if you have time to spend a bunch of time playing the variant SP to learn the impact of the changes, but...
 
(Zen's Pretender mod doesn't, imo, have a deep impact on gameplay; his others may not be as transparent but on the other paw may be on their way to becoming at least a de facto standard.)
				__________________Wormwood and wine, and the bitter taste of ashes.
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				December 9th, 2004, 11:41 PM
			
			
			
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 Lieutenant General |  | 
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				 Re: Randomosity I - Recruiting now! 
 Still looking for the 10th player (Rylen was looking for an open game) or should I upload a pretender ASAP?
 
				__________________Wormwood and wine, and the bitter taste of ashes.
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				January 4th, 2005, 05:06 PM
			
			
			
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				 Re: Randomosity I - Recruiting now! 
 Hey all, there is a good chance, some one will have to sub for me cause, my mom messed up my computer so I got pissed at her, and now shes pissed at me, so she might confiscate my interent/computer. If i stale 2-3 turns, have some one sub for me. |  
	
		
	
	
	
	
	
	
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