.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #5  
Old December 7th, 2004, 03:23 PM

Yvelina Yvelina is offline
Corporal
 
Join Date: May 2004
Location: Strasbourg, France
Posts: 170
Thanks: 0
Thanked 0 Times in 0 Posts
Yvelina is on a distinguished road
Default Re: C\'tis strategy

> Pretender: Ghost King
> Magic: 2F, 3A, 2W, 3E, 3S, 5D, 2N

I think that 3S is asking for trouble. There are indy mages that will happily duel you, and they will have a pretty good chance of succeeding. And of course, once you start fighting players, you will have to keep your pretender well hidden. I'd suggest you lose the nature (you will get it from your sauromancers) and even the fire (you will get a fire random and access to banefire archers) and beef up the air and astral paths.

I would also not bother with Alt3. Alt2 is good enough for early expansion, especially since you do not have to worry too much about afflictions.

I would use Astral Probing as much as Dark Knowledge... but first and foremost, I would play Miasma rather than Standard. Recently I had a chance to observe Miasma in the hand of people who knew what they were doing, and I was impressed.
__________________
Wrath them 'till they glow, and arrow them in the dark.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:08 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.