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  #1  
Old April 27th, 2002, 04:17 AM
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Default Re: Space Monsters!!!

I haven't read over the thread all that much, but what is the general idea behind space monsters? Is it like a neutral empire who protects their "habitat" by force with some powerful natural tech?
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  #2  
Old April 27th, 2002, 05:15 AM

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Default Re: Space Monsters!!!

Please remind of the pics you need. Some new kind of mosters or variations of some of the ones I had posted?

I still wish to make the dragon shipset someday (souds so far ), so it wouldn't be apropiate to use the portrait I had shown you. Any idea of the kind of moster would be apropiate as race portrait?

Are you upgrading the mod to Gold Version?
I think it mixes different sizes and designs better and that will be very helpful for this mod. It does not longer allways pick the largest hull.
Any idea for "organic infestations"?

And you can give them stellar manipulation prevention abilities to their facilities, so their hidden homeworld cannot be destroyed.
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  #3  
Old April 27th, 2002, 09:53 AM
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Default Re: Space Monsters!!!

Cap Kwok - The Monsters are not neutrals. They leave their homesystem, but do not build new colonies. Diplomacy is rather simple as they just declare war on everyone. And yes, they do have a rather powerful racial tech with special hulls, weapons, components, etc.

Andrés - Currently I am using two pics from the Cephalopeia, one from the Dragon, one that Dogscoff sent me (giant worm), and another one that I made myself from a photo that I found on the web (giant jellyfish). I still need the race portrait, flag, drone, and maybe a new jellyfish. There is no space station either, but that isn't important as they are always cloaked anyways.
I'll look through the pics that you posted again and use one of them for the drone. For the portrait I'll probably use just a big question mark for now. There will be a step 2 in the monster project so better and additional pics can be added later. I remember that the manta pic was pretty nice and I'll use that for a new monster in the next iteration.
The Mod has been made for Gold and is incorporated into DevnullModGold. I have not made any changes to the system types, so the organic infestation is just pretty, but does nothing. Giving the monsters the ability to prevent stellar manipulation would make them totally undefeatable. I am not sure that I like this.

Depending on the weather, my household chores, and any Last minute problems that might show up, I am planning to post the Mod within in the next 48 hrs.

Rollo

edit: typo

[ 27 April 2002: Message edited by: Rollo ]

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  #4  
Old April 28th, 2002, 09:08 PM
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Default Re: Space Monsters!!!

Andres Lescano: Your re-done SE3 races showed up in as random races in my newest game. Ickyak & Memorak are currently at war with me and the Sechulkra soon will me...nicely done sir!
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  #5  
Old April 28th, 2002, 09:17 PM
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Default Re: Space Monsters!!!

The Space Monsters are now flying . Check out the latest Version of Devnull Mod Gold.

DevnullModGold_v1.60

Enjoy and let me know how you like them (even more important: what you don't like). There is plenty of room for new stuff and improvements.

Happy gaming ,
Rollo
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  #6  
Old April 29th, 2002, 07:11 PM
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Default Re: Space Monsters!!!

Hi,
looks like I screwed up a little with my calculations and made monster tech way too cheap . I did most tests with only one planet, 2000 points and under minister control (which means no bonus).
Anyway, in my current actual game I used 3 planets, 3000 points and low AI bonus and the monsters had maxed out their tech by turn 20 OOPS.

I suggest raising the cost of monster tech to a large amount, say 150000.

You can do this yourselves.
1. Find the techarea.txt file in .../DevnullModGold/Data.

2. Change the Last entry to:

Name := Monster Tech
Group := Applied Science
Description := Only for the bad and ugly guys.
Maximum Level := 12
Level Cost := 150000
Start Level := 1
Raise Level := 2
Racial Area := 6
Unique Area := 0
Can Be Removed := False
Number of Tech Req := 0


I will test this tonight and make it part of a patch, if more bugs / suggestions come in.

Rollo
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  #7  
Old April 29th, 2002, 07:38 PM

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Default Re: Space Monsters!!!

2 questions:
Do the Space Monsters require the Devnull mod to function as intended?
Does the Devnull mod alter / replace any of the stock files?
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