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Old July 12th, 2001, 11:59 PM

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Default Re: Colonization Minister secret revealed

quote:
Originally posted by DirectorTsaarx:
Maybe it's due to the low/medium/high difficulty Ratings (or whatever the term is: easy/normal/hard?) for AI? IIRC, the different difficulty Ratings are supposed to affect colonization rate (among other things). Maybe the ministers default to easy or normal instead of hard AI...



Outstanding point! I was running with medium difficulty - the default. Next time I will use high.

The attached construction queue goes bankrupt in minerals at turn 32 first LOR with starting resources high. There were 106 colonies and 54 ships, of which 29 were colony ships. The AI started building facilities and going LOR in all else. Unfortunately, many of the mineral worlds had their queues tied up in ship construction. But over the next 10 turns several facilities were built of each resource type each turn and eventually the AI would have come out of bankruptcy. An occasional ship or unit was also built, along with misc facilities. One more tweak and I think I will have it ok for economics - next time I will do high difficulty no bonus and default resource start.

Over 100 colonies at turn 30 is a very respectable rate, but I think I will go for 80 and not bankrupt. The Eee were 76 at turn 45 in my really big game. I figure a super Eee should be at least 50% faster....
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