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  #1  
Old July 9th, 2001, 07:19 PM

Astromut Astromut is offline
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Default Re: Mod Madness

1) I started a new game and looked for the new races. They were not there. I
have also tried this in the past with previous patch/mod's and never got a
mod race to appear.

2) The files were automatically overwritten (I think) because I checked the
dates on the files and they were the new date when I unzipped the mod files.

I tried replacing the old path file with the new mod path file. That didn't
seem to help either.


"The GREEN zone is for loading and unloading"
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  #2  
Old July 10th, 2001, 01:08 AM

Cranex Cranex is offline
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Default Re: Mod Madness

Go to the folder where SE4 is. You should
see a folder called "TDM-ModPack". If you
don't, try extracting the latest Version of
TDM-ModPack again. Extract each of the 3 files, you might not need the patch, into the SE4 folder(where gameis).
Then check the "path" file that is below the TDMPack. It should say

Using
/ModPack
if it says "None", you did not extract the
3 (or2) files 175 1 of 2, 175, 2 of 2
into SE4 folder. It automatically updates the path files when extracting.
If you double click on modpack, you will see "original path".
To check race files,
go to SE4/ModPack/Pictures/Races
The new race names should be in Races along with old ones. If not try extracting 175 TDM files one at a time into SE4.
Do that and the races will be there.
The game will now follow the path ModPack

Try it
__________________
What I'd like to see in SE4: Rotating planets, animated ground combat like Moo2, (or more realistic looking), an easier to see planet border (you know- that yellowish 4 pointed thing displayed around a planet when selected). PLEASE no real time games.
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