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July 14th, 2001, 06:24 AM
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Sergeant
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Join Date: May 2001
Location: Great Falls, Montana, US
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Re: newtonian motion
Good point! I definitly do not consider the Strategic and Tactical Sqaures to scale in "Real world" situations. I like to think that a Tactical Map is a pretty small fraction of a Strategic map and Tactical Squares are a pretty huge area themselves (the old Board Starfire had big Tactical Hexes that equaled about 50,000 Kms or something like that). So to me anyway, the reason why the ships look like they are turning on a dime is because the each square is such a vast distance that the acutual "Turn Mode" of a ship due to mass is unmeasurable because it is such a vast distance of area. Just my theory of looking at it.
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Gryphin-
I started my first game. The Selay Consortium just hosed a colony ship, @#%Q@#R, Then accepted a Trade Treaty.
What is it about Neutrals that shoot first and ask quesitons later?
Atrocities-
Its called Gun Ship Diplomacy. <img border=0 title= alt=[Big Grin] src=biggrin.gif /]
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July 14th, 2001, 06:44 AM
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Sergeant
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Join Date: Jul 2001
Location: South Carolina, USA
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Re: newtonian motion
quote: Originally posted by Magnum357:
So to me anyway, the reason why the ships look like they are turning on a dime is because the each square is such a vast distance that the acutual "Turn Mode" of a ship due to mass is unmeasurable because it is such a vast distance of area. Just my theory of looking at it.
I saw this after I posted my message below. Puke's already convinced me that as it stands, a tactical square is vast. My problem is with the ambiguity of scale.
Another thought: Take a DUC V, range 5 from its target. Imagine a uranium marble (or basketball, or Yugo) being bLasted toward its target and travelling millions of miles before it smacks into the side of the offending vessel. Even with sophisticated computers with the latest and greatest tracking system, that's still a heckuva shot!
OK, I promise I'll shut up now (at least till tomorrow).
Quikngruvn
[This message has been edited by Quikngruvn (edited 14 July 2001).]
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The opposite of war isn't peace... it's creation. --from [i]Rent</i]
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July 14th, 2001, 08:56 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: newtonian motion
OTOH, tactical squares are so small that ships can't move past each other, or stack together without colliding.
< walks away from monkey wrench, whistling innocently >
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Cap'n Q
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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July 15th, 2001, 04:32 AM
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Sergeant
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Re: newtonian motion
quote: Originally posted by capnq:
OTOH, tactical squares are so small that ships can't move past each other, or stack together without colliding.
< walks away from monkey wrench, whistling innocently >
...BUT are big enough for missiles to wind through or direct-fire shots to pass through....
I'm beginning to realize how Pandora felt....
Quikngruvn
__________________
The opposite of war isn't peace... it's creation. --from [i]Rent</i]
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July 15th, 2001, 07:44 AM
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Sergeant
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Join Date: May 2001
Location: Great Falls, Montana, US
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Re: newtonian motion
Definitly all good points! The Scale in SE4 is REALLY abstract, but at least it doesn't effect gameplay too much (depending how deep you want to get into the game).
I'm not sure why MM made it not possible for ships too stack, se3 alowed this.
__________________
Gryphin-
I started my first game. The Selay Consortium just hosed a colony ship, @#%Q@#R, Then accepted a Trade Treaty.
What is it about Neutrals that shoot first and ask quesitons later?
Atrocities-
Its called Gun Ship Diplomacy. <img border=0 title= alt=[Big Grin] src=biggrin.gif /]
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